Exemple #1
0
 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevName, this.Name, OnNameChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevSpecialization, this.Specialization, OnSpecializationChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsCommander, this.IsCommander, OnIsCommanderChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsInCombat, this.IsInCombat, OnIsInCombatChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevCurrentMount, this.CurrentMount, OnCurrentMountChanged);
 }
Exemple #2
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 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevCompassSize, this.CompassSize, OnCompassSizeChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsCompassRotationEnabled, this.IsCompassRotationEnabled, OnIsCompassRotationEnabledChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsCompassTopRight, this.IsCompassTopRight, OnIsCompassTopRightChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsTextInputFocused, this.IsTextInputFocused, OnIsTextInputFocusedChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsMapOpen, this.IsMapOpen, OnIsMapOpenChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevUiSize, this.UISize, OnUISizeChanged);
 }
Exemple #3
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 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevId, this.Id, OnMapChanged);
 }
Exemple #4
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 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevBuildId, this.BuildId, OnBuildIdChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsGameFocused, this.IsGameFocused, OnIsGameFocusedChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevProcessId, this.ProcessId, OnProcessIdChanged);
 }