public static void HandleCallRequest(SocketConnection conn, Packet pak) { if (conn.ConnectionData.ContainsKey("Member")) { Member memfrom = (Member)conn.ConnectionData["Member"]; int MemberCall = pak.Readint(); int Port = pak.Readint(); string LocalAddress = pak.Readstring(); if (memfrom.Friends.Contains(Convert.ToString(MemberCall))) { if (ServerSocket.Instance.MemberConnections.ContainsKey(MemberCall)) { SocketConnection toconn = ServerSocket.Instance.MemberConnections[MemberCall]; if(conn.clientSocket.RemoteEndPoint.ToString().Split(':')[0] == toconn.clientSocket.RemoteEndPoint.ToString().Split(':')[0]) toconn.SendPacket(Packet.New(Packets.PAK_SRV_CALL_DLVR, memfrom.ID, LocalAddress, Port)); else toconn.SendPacket(Packet.New(Packets.PAK_SRV_CALL_DLVR, memfrom.ID, conn.clientSocket.RemoteEndPoint.ToString().Split(':')[0], Port)); } else { //TODO: Notify the member that the friend is offline } } else { //TODO: Notify the member that the friend is not in their list } } }
void HandleUpdateChangeDeliver(ClientSocket clientSocket, Packet pak) { this.Dispatcher.Invoke((MethodInvoker)delegate { int MemberID = pak.Readint(); string NewStatusUpdate = pak.Readstring(); Contacts[MemberID].control.txt_Status.Text = NewStatusUpdate; Contacts[MemberID].StatusUpdate = NewStatusUpdate; }, null); }
void HandleMessageDeliver(ClientSocket clientSocket, Packet pak) { this.Dispatcher.Invoke((MethodInvoker)delegate { int FromMemberID = pak.Readint(); string Message = pak.Readstring(); if(BlazeGames.IM.Client.MainWindow.Instance.page_Chat.ChattingWith != null) if (BlazeGames.IM.Client.MainWindow.Instance.page_Chat.ChattingWith.ID == FromMemberID) BlazeGames.IM.Client.MainWindow.Instance.page_Chat.HandleMessage(Contacts[FromMemberID].FullName, Message); Contacts[FromMemberID].ReceiveNewMessage(Message); }, null); }
void HandleMemberInfoResponse(ClientSocket clientSocket, Packet pak) { this.Dispatcher.Invoke((MethodInvoker)delegate { ReceivedFriendCount++; if (pak.Readbool()) { int MemberID = pak.Readint(); string MemberNickname = pak.Readstring(); string MemberStatus = pak.Readstring(); int MemberAuth = pak.Readint(); byte StatusCode = pak.Readbyte(); bool PendingRequest = pak.Readbool(); string FirstName = pak.Readstring(); string LastName = pak.Readstring(); if (!Contacts.ContainsKey(MemberID)) Contacts.Add(MemberID, new Contact(MemberID, MemberNickname, FirstName, LastName, PendingRequest, (Status)StatusCode, MemberStatus, MemberAuth)); else { Contact contact = Contacts[MemberID]; contact.NickName = MemberNickname; contact.StatusUpdate = MemberStatus; contact.Authority = MemberAuth; contact.status = (Status)StatusCode; contact.Pending = PendingRequest; contact.FirstName = FirstName; contact.LastName = LastName; contact.FullName = FirstName + " " + LastName; } if (PendingRequest && ConfigManager.Instance.GetBool("txt_newrequestnotification", true) && ConfigManager.Instance.GetBool("txt_notifications", true)) { NotificationWindow.ShowNotification("Pending Contact", String.Format("{0} has requested you be added to their contact list.", MemberNickname)); } if (ReceivedFriendCount >= FriendCount) BlazeGames.IM.Client.MainWindow.Instance.page_Contacts.Draw(); } if (ReceivedFriendCount == FriendCount) clientSocket.SendPacket(Packet.New(Packets.PAK_CLI_OFFLNMSGRQST)); }, null); }
void HandleLoginResponse(ClientSocket clientSocket, Packet pak) { bool LoginValid = pak.Readbool(); if (LoginValid) { string nickname = pak.Readstring(); string StatusUpdate = pak.Readstring(); string FullName = pak.Readstring(); clientSocket.SendPacket(Packet.New(Packets.PAK_CLI_FRNDLSTRQST)); this.Dispatcher.Invoke((MethodInvoker)delegate { Account = BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_account.Text; Password = BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_password.Password; NickName = nickname; App.FullName = FullName; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_loading.Content = "Fetching Your Contacts"; BlazeGames.IM.Client.MainWindow.Instance.txt_nickname.Text = nickname; //BlazeGames.IM.Client.MainWindow.Instance.txt_nickname.Effect = new System.Windows.Media.Effects.BlurEffect(); BlazeGames.IM.Client.MainWindow.Instance.txt_status.Text = StatusUpdate; CurrentStatus = Status.Online; BlazeGames.IM.Client.MainWindow.Instance.profile_image_source.ImageSource = new System.Windows.Media.Imaging.BitmapImage(new Uri("https://blaze-games.com/api/image/nocompress/?nickname=" + nickname), new System.Net.Cache.RequestCachePolicy(System.Net.Cache.RequestCacheLevel.NoCacheNoStore)); }, null); } else { this.Dispatcher.Invoke((MethodInvoker)delegate { byte ResponseByte = pak.Readbyte(); if (ResponseByte == 0x01) NotificationWindow.ShowNotification("Unable to login", "Blaze Games IM was unable to verify this account, please check your username and password and try again."); else if(ResponseByte == 0x02) NotificationWindow.ShowNotification("Unable to login", "This account is already connected, please sign out and try again."); else MessageBox.Show("o.O", "Login Failed"); BlazeGames.IM.Client.MainWindow.Instance.page_Login.btn_login.Visibility = Visibility.Visible; BlazeGames.IM.Client.MainWindow.Instance.page_Login.Loading.Visibility = Visibility.Hidden; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_loading.Visibility = Visibility.Hidden; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_account.Visibility = Visibility.Visible; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_password.Visibility = Visibility.Visible; }, null); } }
void HandleCallRequest(ClientSocket clientsocket, Packet pak) { this.Dispatcher.Invoke((MethodInvoker)delegate { int MemberID = pak.Readint(); Contact contact = Contacts[MemberID]; string UDPAddress = pak.Readstring(); int Port = pak.Readint(); NotificationWindow.ShowCallNotification(contact, UDPAddress, Port); }, null); }
void HandleCallAcceptRequest(ClientSocket clientsocket, Packet pak) { this.Dispatcher.Invoke((MethodInvoker)delegate { int MemberID = pak.Readint(); string UDPAddress = pak.Readstring(); int Port = pak.Readint(); VCallCore.StartCall(MemberID, new IPEndPoint(IPAddress.Parse(UDPAddress), Port)); SoundManager.VoiceCallingSound.Stop(); }, null); }
public static void HandleMessageSend(SocketConnection conn, Packet pak) { if (conn.ConnectionData.ContainsKey("Member")) { Member memfrom = (Member)conn.ConnectionData["Member"]; int MemberSendTo = pak.Readint(); string Message = pak.Readstring(); if (memfrom.Friends.Contains(Convert.ToString(MemberSendTo))) { if (ServerSocket.Instance.MemberConnections.ContainsKey(MemberSendTo)) ServerSocket.Instance.MemberConnections[MemberSendTo].SendPacket(Packet.New(Packets.PAK_SRV_MSGDLVR, memfrom.ID, Message)); else { OfflineMessageManager.Instance.NewOfflineMessage(memfrom.ID, MemberSendTo, Message); } } else { //TODO: Notify the member that the friend is not in their list } } }
public static void HandleLoginRequest(SocketConnection conn, Packet pak) { string Account = pak.Readstring(); string PasswordHash = pak.Readstring(); string Nickname = Member.TryLoginWithPassword(Account, PasswordHash, conn.SqlConnection); if (Nickname == null) conn.SendPacket(Packet.New(Packets.PAK_SRV_LGNRESP, false, (byte)0x01)); else { Member mem = new Member(Account, conn.SqlConnection); if (ServerSocket.Instance.MemberConnections.ContainsKey(mem.ID)) { ServerSocket.Instance.MemberConnections[mem.ID].SendPacket(Packet.New(0x0)); conn.SendPacket(Packet.New(Packets.PAK_SRV_LGNRESP, false, (byte)0x02)); } else { mem.StatusCode = 0x01; conn.ConnectionData.Add("MemberConnected", true); conn.ConnectionData.Add("Member", mem); foreach (string FriendIDStr in mem.Friends) try { int FriendID = int.Parse(FriendIDStr); if (ServerSocket.Instance.MemberConnections.ContainsKey(FriendID)) ServerSocket.Instance.MemberConnections[FriendID].SendPacket(Packet.New(Packets.PAK_SRV_NEWSTSDLVR, mem.ID, mem.StatusCode)); } catch { } ServerSocket.Instance.MemberConnections.Add(mem.ID, conn); conn.SendPacket(Packet.New(Packets.PAK_SRV_LGNRESP, true, Nickname, mem.MemberData, mem.FirstName + " " + mem.LastName, mem.ID, mem.IsPremiumIM, mem.NameFontColor, mem.StatusFontColor)); } } Console.WriteLine("HandleLoginRequest({0}, {1});", Account, PasswordHash); }
public static void HandleFriendAddRequest(SocketConnection conn, Packet pak) { if (conn.ConnectionData.ContainsKey("Member")) { Member member1 = (Member)conn.ConnectionData["Member"]; string FriendSearch = pak.Readstring(); int MemberID = Member.FindMember(FriendSearch, conn.SqlConnection); if (MemberID == -1 || MemberID == member1.ID) return; Member member2; if (ServerSocket.Instance.MemberConnections.ContainsKey(MemberID)) member2 = ServerSocket.Instance.MemberConnections[MemberID].ConnectionData["Member"] as Member; else member2 = new Member(MemberID, conn.SqlConnection); if (!member2.IsValid || member1.Friends.Contains(member2.ID.ToString())) return; if (member1.PendingFriends.Contains(member2.ID.ToString())) { member1.PendingFriends.Remove(member2.ID.ToString()); member1.Friends.Add(member2.ID.ToString()); member2.Friends.Add(member1.ID.ToString()); member1.Save(); member2.Save(); Packet pak2 = new Packet(null); pak2.Write(Packets.PAK_SRV_MEMINFORESP); if (member2.IsValid) { pak2.Write(true); pak2.Write(member2.ID); pak2.Write(member2.Nickname); pak2.Write(member2.MemberData); pak2.Write(member2.Authority); pak2.Write(member2.StatusCode); pak2.Write(false); pak2.Write(member2.FirstName); pak2.Write(member2.LastName); pak2.Write(member2.IsPremiumIM); pak2.Write(member2.NameFontColor); pak2.Write(member2.StatusFontColor); } else pak2.Write(false); conn.SendPacket(pak2); if (ServerSocket.Instance.MemberConnections.ContainsKey(MemberID)) { SocketConnection conn2 = ServerSocket.Instance.MemberConnections[MemberID]; Packet pak3 = new Packet(null); pak3.Write(Packets.PAK_SRV_MEMINFORESP); if (member1.IsValid) { pak3.Write(true); pak3.Write(member1.ID); pak3.Write(member1.Nickname); pak3.Write(member1.MemberData); pak3.Write(member1.Authority); pak3.Write(member1.StatusCode); pak3.Write(false); pak3.Write(member1.FirstName); pak3.Write(member1.LastName); pak3.Write(member1.IsPremiumIM); pak3.Write(member1.NameFontColor); pak3.Write(member1.StatusFontColor); } else pak3.Write(false); conn2.SendPacket(pak3); } } else if (member2.PendingFriends.Contains(member1.ID.ToString())) { } else { member2.PendingFriends.Add(member1.ID.ToString()); member2.Save(); if (ServerSocket.Instance.MemberConnections.ContainsKey(MemberID)) { SocketConnection conn2 = ServerSocket.Instance.MemberConnections[MemberID]; Packet pak2 = new Packet(null); pak2.Write(Packets.PAK_SRV_MEMINFORESP); if (member1.IsValid) { pak2.Write(true); pak2.Write(member1.ID); pak2.Write(member1.Nickname); pak2.Write(member1.MemberData); pak2.Write(member1.Authority); pak2.Write(member1.StatusCode); pak2.Write(true); pak2.Write(member1.FirstName); pak2.Write(member1.LastName); pak2.Write(member1.IsPremiumIM); pak2.Write(member1.NameFontColor); pak2.Write(member1.StatusFontColor); } else pak2.Write(false); conn2.SendPacket(pak2); } } } }
public static void HandleChangeUpdateRequest(SocketConnection conn, Packet pak) { if (conn.ConnectionData.ContainsKey("Member")) { Member mem = (Member)conn.ConnectionData["Member"]; mem.MemberData = pak.Readstring(); mem.Save(); foreach (string FriendIDStr in mem.Friends) try { int FriendID = int.Parse(FriendIDStr); if (ServerSocket.Instance.MemberConnections.ContainsKey(FriendID)) ServerSocket.Instance.MemberConnections[FriendID].SendPacket(Packet.New(Packets.PAK_SRV_NEWUPDTDLVR, mem.ID, mem.MemberData)); } catch { } } }