private void adjustPlayerBankRoll(Player player, double amount) { player.PlayerbankRoll += amount; var bargs = new OnBankrollChangedEventArgs(player); onBankrollChange?.Invoke(this, bargs); }
public void IncreaseBet(PlayerHand hand, double amountToIncrease) { hand.IncreaseBet(amountToIncrease); hand.Player.PlayerbankRoll -= amountToIncrease; var bargs = new OnBankrollChangedEventArgs(hand.Player); onBankrollChange?.Invoke(this, bargs); }