private void adjustPlayerBankRoll(Player player, double amount)
        {
            player.PlayerbankRoll += amount;
            var bargs = new OnBankrollChangedEventArgs(player);

            onBankrollChange?.Invoke(this, bargs);
        }
        public void IncreaseBet(PlayerHand hand, double amountToIncrease)
        {
            hand.IncreaseBet(amountToIncrease);

            hand.Player.PlayerbankRoll -= amountToIncrease;
            var bargs = new OnBankrollChangedEventArgs(hand.Player);

            onBankrollChange?.Invoke(this, bargs);
        }