public void Deal(Player a_player, bool show = true) { Card c; c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); }
public void GetAndGiveNewCard(Player a_player, bool show) { Card c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); }
public void DealCard(Player a_player, bool a_show) { Card c; c = m_deck.GetCard(); c.Show(a_show); a_player.DealCard(c); }
public void DealCard(Player a_toGetCard, bool a_showCard) { var c = m_deck.GetCard(); c.Show(a_showCard); a_toGetCard.DealCard(c); Notify(); }
public void GetCardFromDeckAndDealIt(Player a_player, bool visibility) { Card c = m_deck.GetCard(); c.Show(visibility); a_player.DealCard(c); }
public void DealOpenCard(bool isOpen, Player a_player) { Card card = m_deck.GetCard(); card.Show(isOpen); a_player.DealCard(card); }
public void Deal(Player a_player, bool show) { Card c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); }
public void Deal(Player player, bool showCard) { Card c = m_deck.GetCard(); c.Show(showCard); player.DealCard(c); }
public void GetShowDealCard(bool show, Player a_player) { Card c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); }
public void DealCard(bool show, Player a_player) { Card c; c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); }
public void NewCard(Player a_player, bool show) { Card c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); UpdateObservers(); }
public void GetCardDealCard(Player a_player, bool isShown) { Card c; c = m_deck.GetCard(); c.Show(isShown); a_player.DealCard(c); }
private void GetShowDealCard(Player player, bool show) { NotifySubscribers(); Card c = m_deck.GetCard(); c.Show(show); player.DealCard(c); }
public void DealerDealsCard(Deck a_deck, Player a_player, bool show) { Card c; c = a_deck.GetCard(); c.Show(show); a_player.DealCard(c); }
public void Deal(Player a_player, bool result) { Card c; c = m_deck.GetCard(); c.Show(result); a_player.DealCard(c); }
public void DealHand(Player player, bool show) { Card c; c = m_deck.GetCard(); c.Show(show); player.DealCard(c); }
public void GetCard(Player player, bool doShow) { Card card = m_deck.GetCard(); card.Show(doShow); player.DealCard(card); NotifySubscriber(); }
private Card GetCardAndShow(Player a_player) { Card card = m_deck.GetCard(); card.Show(true); a_player.DealCard(card); return(card); }
public void HitPlayer(Player a_player) { if (m_deck != null && a_player.GetScoreOfHand() < 21) { Card c = m_deck.GetCard(); c.Show(); a_player.DealCard(c); } }
private void DealCardTo(Player a_player, Boolean isVisible) { Card c; c = m_deck.GetCard(); c.Show(isVisible); a_player.DealCard(c); NotifyObservers(); }
public void NewCard(Player a_player, bool show = true) { Card c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); //iobserver.update(); }
public void NewCard(Player a_player, bool a_showCard) { foreach (IGameObserver a_observer in m_observer) { a_observer.CardDelay(); } Card c = m_deck.GetCard(); c.Show(a_showCard); a_player.DealCard(c); }
public void GetNewCard(Player a_player, bool a_showCard = true) { foreach (IBlackJackObserver a_observer in m_observers) { a_observer.AddCardDelay(); } Card c = m_deck.GetCard(); c.Show(a_showCard); a_player.DealCard(c); }
private Card getCardAndDealToPlayer(Player a_player) { Card c; c = m_deck.GetCard(); c.Show(true); a_player.DealCard(c); return(c); }
public void GetCard(Player player, bool showCard = true) { Card c = m_deck.GetCard(); c.Show(showCard); player.DealCard(c); foreach(BlackJackObserver observer in m_BlackJackObserver) { observer.CardDisplayed(); } }
public void Deal(Player a_player, bool visible) { Card c; c = m_deck.GetCard(); c.Show(visible); a_player.DealCard(c); cardDisplayer.CardDisplayer(); }
public void getShowDealCard(Player a_player, Boolean show) { Card c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); foreach (BlackJackObserver o in m_observers) { o.CardDealt(); } }
public bool HandCard(Player a_player, bool show) { Card c; c = m_deck.GetCard(); c.Show(show); a_player.DealCard(c); OnHandCardCompleted(EventArgs.Empty); //FIRE EVENT return(true); }
public void DealPlayerCard(bool hiddenCard, Player player) { Card c = m_deck.GetCard(); c.Show(hiddenCard); player.DealCard(c); foreach (IGameobserver o in m_observer) { o.Playerhasacard(); } }
public bool Hit(Player a_player) { if (m_deck != null && a_player.CalcScore() < m_winRule.GetMaxScore && !IsGameOver()) { a_player.DealCard(true, m_deck.GetCard()); return true; } return false; }
public void Deal(Player player, bool show) { Card c = m_deck.GetCard(); c.Show(show); player.DealCard(c); foreach (CardDealtListener l in m_subscribers) { l.CardDealt(c); } }
public void GetCard(Player player, bool showCard = true) { Card c = m_deck.GetCard(); c.Show(showCard); player.DealCard(c); foreach (BlackJackObserver observer in m_BlackJackObserver) { observer.CardDisplayed(); } }
public void GetShowAndDealCardToPlayer(bool showIt, Player thePlayer) { BlackJack.controller.Observer pause = new BlackJack.controller.Observer(); pause.PauseIt(); Card c; c = m_deck.GetCard(); c.Show(showIt); thePlayer.DealCard(c); }
public void Deal(Player person, Boolean value) { Card c = m_deck.GetCard(); c.Show(value); person.DealCard(c); foreach (var observer in m_observer) { observer.cardDrawn(c); } }
public void NewCard(Deck aDeck, Player aPlayer, bool showCard = true) { Card newCardFromDeck = aDeck.GetCard(); newCardFromDeck.Show(showCard); aPlayer.DealCard(newCardFromDeck); foreach (IBlackJackObserver observer in m_observers) { observer.newCardDelt(); } }
public void ShowDealACard(bool show, Player player) { Card card = m_deck.GetCard(); card.Show(show); player.DealCard(card); foreach (NewCardObserver observer in m_observers) { observer.newCardGiven(); } }
public void DealPlayerCard(bool hiddencard,Player a_player) { Card c; c = m_deck.GetCard(); c.Show(true); a_player.DealCard(c); foreach(rules.IgameObserver j in m_observer) { j.TimeDraw(); } }
public void DealCardHandler(bool hiddenCard, Player player) { Card c = m_deck.GetCard(); c.Show(hiddenCard); player.DealCard(c); foreach (IDrawCardObserver o in m_observers) { o.DrawCard(c); } }
// Tar ett kort, sparar, visar upp det. public void DrawCardAndShowCard(Player a_player, bool result) { Card c = m_deck.GetCard(); c.Show(result); a_player.DealCard(c); foreach (var l in m_card) { l.PauseBeforeShowingCard(); } }
public void GiveCard(Player a_player, bool ShowCard) { Card c; c = m_deck.GetCard(); c.Show(ShowCard); a_player.DealCard(c); foreach (IBlackJackObserver o in m_observers) { o.DealtCard(); } }
public bool Hit(Player a_player) { if (m_deck != null && a_player.CalcScore() < g_maxScore && !IsGameOver()) { Card c = m_deck.GetCard(); c.Show(true); a_player.DealCard(c); NewCard(); return true; } return false; }
public void DealPlayerCard(Player p) { Card c = getCard(); p.DealCard(c); foreach (CardDrawObserver o in m_observers) { o.cardDraw(c); } }
public void DrawCard(Player a_user, bool a_hidden) { Card c = m_deck.GetCard(); c.Show(a_hidden); a_user.DealCard(c); foreach (var l in m_subscribers) { l.CardListener(); } }
public void DrawAndDealCard(Player a_dealerOrPlayer, bool ShowOrHideCard, Player a_player) { Card c = m_deck.GetCard(); c.Show(ShowOrHideCard); a_dealerOrPlayer.DealCard(c); foreach (IExcitingObserver listener in m_listeners) { listener.RedrawAndShowHand(this, a_player); } }
public bool Hit(Player a_player) { if (m_deck != null && a_player.CalcScore() < m_winRule.MaxScore && !IsGameOver()) { //Card c; //c = m_deck.GetCard(); //c.Show(true); a_player.DealCard(GetCardAndShow()); return true; } return false; }
public void AddCard(Player a_player, bool visibility) { Card c; c = m_deck.GetCard(); c.Show(visibility); a_player.DealCard(c); foreach (ICardDealtObserver o in m_subscribers) { o.CardDealt(); } }
public void PlaceCard(Player a_player, bool visibility) { Card c; c = m_deck.GetCard(); //c.Show(visibility); a_player.DealCard(c); foreach (GameObserver listener in m_listeners) { listener.CardDelt(c, visibility); } }
public bool Hit(Player a_player) { if (m_deck != null && a_player.CalcScore() < g_maxScore && !IsGameOver()) { Card c; c = m_deck.GetCard(); c.Show(true); a_player.DealCard(c); return(true); } return(false); }
public void DealCard(Player a_player, bool visible) { Card c; c = m_deck.GetCard(); c.Show(visible); //if null is send as argument, dealer deals if (a_player != null) { a_player.DealCard(c); } else { this.DealCard(c); } }
public void ShowDealACard(bool statement, Player a_player) { Card c; c = m_deck.GetCard(); c.Show(statement); if (a_player != null) { a_player.DealCard(c); } else{ DealCard(c); } foreach(var o in m_observer){ o.cardDrawn(); } }
public void GetNewCard(Player a_player, bool x) { Card c = m_deck.GetCard(); c.Show(x); a_player.DealCard(c); Notify(); //Observer }
private void DealCard(Player toPlayer) { Card c = m_deck.GetCard(); c.Show(true); toPlayer.DealCard(c); NotifyObserversPlayerHandChanged(); }
private Card GetCardAndShow(Player a_player) { Card c = m_deck.GetCard(); c.Show(true); a_player.DealCard(c); return c; }