// Token: 0x06003B3E RID: 15166 RVA: 0x0010EFB0 File Offset: 0x0010D1B0 public static ProBusinessCard ToProtocol(BusinessCard businessCard) { ProBusinessCard proBusinessCard = new ProBusinessCard(); proBusinessCard.UserId = businessCard.UserId; proBusinessCard.HeadIcon = businessCard.HeadIcon; proBusinessCard.Name = businessCard.Name; proBusinessCard.Level = businessCard.Level; proBusinessCard.ArenaPoints = businessCard.ArenaPoints; proBusinessCard.Likes = businessCard.Likes; proBusinessCard.IsOnLine = businessCard.IsOnLine; proBusinessCard.SetInfo = BusinessCardInfoSet.ToProtocol(businessCard.SetInfo); proBusinessCard.StatisticalData = BusinessCardStatisticalData.ToProtocol(businessCard.StatisticalData); foreach (BattleHero battleHero in businessCard.Heroes) { proBusinessCard.Heroes.Add(BattleHero.BattleHeroToPBBattleHero(battleHero)); } foreach (BattleHero battleHero2 in businessCard.MostSkilledHeroes) { proBusinessCard.MostSkilledHeroes.Add(BattleHero.BattleHeroToPBBattleHero(battleHero2)); } foreach (TrainingTech trainingTech in businessCard.Techs) { proBusinessCard.Techs.Add(trainingTech.ToPro()); } return(proBusinessCard); }
// Token: 0x060031C8 RID: 12744 RVA: 0x000C3E94 File Offset: 0x000C2094 public bool SwapHeros(int playerIdx, int heroPos1, int heroPos2, bool checkPos2HeroExist) { if (heroPos1 < 0 || heroPos1 >= this.m_battleHeroSetupInfos.Count) { return(false); } if (heroPos2 < 0 || heroPos2 >= this.m_battleHeroSetupInfos.Count) { return(false); } if (this.m_battleHeroSetupInfos[heroPos1].PlayerIndex != playerIdx) { return(false); } if (this.m_battleHeroSetupInfos[heroPos2].PlayerIndex != playerIdx) { return(false); } if (this.m_battleHeroSetupInfos[heroPos1].Hero == null) { return(false); } if (checkPos2HeroExist && this.m_battleHeroSetupInfos[heroPos2].Hero == null) { return(false); } BattleHero hero = this.m_battleHeroSetupInfos[heroPos1].Hero; this.m_battleHeroSetupInfos[heroPos1].Hero = this.m_battleHeroSetupInfos[heroPos2].Hero; this.m_battleHeroSetupInfos[heroPos2].Hero = hero; this.UpdateBattleHeroActionPositionIndex(heroPos1); this.UpdateBattleHeroActionPositionIndex(heroPos2); return(true); }
// Token: 0x06003B3F RID: 15167 RVA: 0x0010F144 File Offset: 0x0010D344 public static BusinessCard FromProtocol(ProBusinessCard pbBusinessCard) { BusinessCard businessCard = new BusinessCard(); businessCard.UserId = pbBusinessCard.UserId; businessCard.HeadIcon = pbBusinessCard.HeadIcon; businessCard.Name = pbBusinessCard.Name; businessCard.Level = pbBusinessCard.Level; businessCard.ArenaPoints = pbBusinessCard.ArenaPoints; businessCard.Likes = pbBusinessCard.Likes; businessCard.IsOnLine = pbBusinessCard.IsOnLine; businessCard.SetInfo = BusinessCardInfoSet.FromProtocol(pbBusinessCard.SetInfo); businessCard.StatisticalData = BusinessCardStatisticalData.FromProtocol(pbBusinessCard.StatisticalData); foreach (ProBattleHero pbBattleHero in pbBusinessCard.Heroes) { businessCard.Heroes.Add(BattleHero.PBBattleHeroToBattleHero(pbBattleHero)); } foreach (ProBattleHero pbBattleHero2 in pbBusinessCard.MostSkilledHeroes) { businessCard.MostSkilledHeroes.Add(BattleHero.PBBattleHeroToBattleHero(pbBattleHero2)); } foreach (ProTrainingTech tech in pbBusinessCard.Techs) { businessCard.Techs.Add(TrainingTech.FromDataSection(tech)); } return(businessCard); }
// Token: 0x06003190 RID: 12688 RVA: 0x000C25D8 File Offset: 0x000C07D8 public static BattleHero HeroToBattleHero(Hero hero) { BattleHero battleHero = new BattleHero(); battleHero.HeroId = hero.HeroId; battleHero.ActionValue = hero.ActionValue; battleHero.ActionPositionIndex = hero.ActionPositionIndex; battleHero.Level = hero.Level; battleHero.StarLevel = hero.StarLevel; battleHero.SelectedSoldierId = hero.SelectedSoldierId; battleHero.SelectedSkillList.AddRange(hero.SelectedSkills); battleHero.ActiveHeroJobRelatedId = hero.ActiveHeroJobRelatedId; battleHero.Power = hero.BattlePower; HeroJob heroJob = hero.Jobs.Find((HeroJob m) => m.JobRelatedId == hero.ActiveHeroJobRelatedId); battleHero.ModelSkinId = heroJob.ModelSkinId; battleHero.CharSkinId = hero.CharSkinId; battleHero.SelectedSoldierSkinId = hero.GetSoldierSkinId(hero.SelectedSoldierId); foreach (HeroJob heroJob2 in hero.Jobs) { battleHero.Jobs.Add(BattleHeroJob.HeroJobToBattleHeroJob(heroJob2)); } foreach (KeyValuePair <int, int> keyValuePair in hero.Fetters) { battleHero.Fetters.Add(keyValuePair.Key, keyValuePair.Value); } return(battleHero); }
// Token: 0x06003192 RID: 12690 RVA: 0x000C2968 File Offset: 0x000C0B68 public static ProBattleHero BattleHeroToPBBattleHero(BattleHero battleHero) { ProBattleHero proBattleHero = new ProBattleHero(); proBattleHero.HeroId = battleHero.HeroId; proBattleHero.ActionPositionIndex = battleHero.ActionPositionIndex; proBattleHero.Level = battleHero.Level; proBattleHero.StarLevel = battleHero.StarLevel; proBattleHero.ActionValue = battleHero.ActionValue; proBattleHero.SelectedSoldierId = battleHero.SelectedSoldierId; proBattleHero.SelectedSkillList.AddRange(battleHero.SelectedSkillList); proBattleHero.ActiveHeroJobRelatedId = battleHero.ActiveHeroJobRelatedId; proBattleHero.Power = battleHero.Power; proBattleHero.ModelSkinId = battleHero.ModelSkinId; proBattleHero.CharSkinId = battleHero.CharSkinId; proBattleHero.SelectedSoldierSkinId = battleHero.SelectedSoldierSkinId; foreach (BattleHeroJob battleHeroJob in battleHero.Jobs) { proBattleHero.Jobs.Add(BattleHeroJob.BattleHeroJobToPBBattleHeroJob(battleHeroJob)); } foreach (BattleHeroEquipment equipment in battleHero.Equipments) { proBattleHero.Equipments.Add(BattleHeroEquipment.BattleHeroEquipmentToPBBattleHeroEquipment(equipment)); } foreach (KeyValuePair <int, int> keyValuePair in battleHero.Fetters) { proBattleHero.Fetters.Add(new ProHeroFetter { FetterId = keyValuePair.Key, Level = keyValuePair.Value }); } return(proBattleHero); }
// Token: 0x06003191 RID: 12689 RVA: 0x000C27B0 File Offset: 0x000C09B0 public static BattleHero PBBattleHeroToBattleHero(ProBattleHero pbBattleHero) { BattleHero battleHero = new BattleHero(); battleHero.HeroId = pbBattleHero.HeroId; battleHero.ActionValue = pbBattleHero.ActionValue; battleHero.ActionPositionIndex = pbBattleHero.ActionPositionIndex; battleHero.Level = pbBattleHero.Level; battleHero.StarLevel = pbBattleHero.StarLevel; battleHero.SelectedSoldierId = pbBattleHero.SelectedSoldierId; battleHero.SelectedSkillList.AddRange(pbBattleHero.SelectedSkillList); battleHero.ActiveHeroJobRelatedId = pbBattleHero.ActiveHeroJobRelatedId; battleHero.Power = pbBattleHero.Power; battleHero.ModelSkinId = pbBattleHero.ModelSkinId; battleHero.CharSkinId = pbBattleHero.CharSkinId; battleHero.SelectedSoldierSkinId = pbBattleHero.SelectedSoldierSkinId; foreach (ProBattleHeroJob pbBattleHeroJob in pbBattleHero.Jobs) { battleHero.Jobs.Add(BattleHeroJob.PBBattleHeroJobToBattleHeroJob(pbBattleHeroJob)); } foreach (ProBattleHeroEquipment pbEquipment in pbBattleHero.Equipments) { battleHero.Equipments.Add(BattleHeroEquipment.PBBattleHeroEquipmentToBattleHeroEquipment(pbEquipment)); } foreach (ProHeroFetter proHeroFetter in pbBattleHero.Fetters) { battleHero.Fetters.Add(proHeroFetter.FetterId, proHeroFetter.Level); } return(battleHero); }
// Token: 0x06003B15 RID: 15125 RVA: 0x0010D7B0 File Offset: 0x0010B9B0 public static BattleHero CreateDefaultConfigBattleHero(ConfigDataHeroInfo heroInfo) { if (heroInfo == null) { return(null); } BattleHero battleHero = new BattleHero(); battleHero.HeroId = heroInfo.ID; battleHero.ActiveHeroJobRelatedId = heroInfo.JobConnection_ID; battleHero.Level = 1; battleHero.StarLevel = heroInfo.Star; BattleHeroJob battleHeroJob = new BattleHeroJob(); battleHeroJob.JobRelatedId = heroInfo.JobConnection_ID; battleHeroJob.JobLevel = 0; battleHero.Jobs.Add(battleHeroJob); battleHero.SelectedSoldierId = heroInfo.Soldier_ID; int num = 0; while (num < heroInfo.Skills_ID.Count && num < 3) { battleHero.SelectedSkillList.Add(heroInfo.Skills_ID[num]); num++; } return(battleHero); }
// Token: 0x060031D6 RID: 12758 RVA: 0x000C4320 File Offset: 0x000C2520 public static BattleHeroSetupInfo PbBattleHeroSetupInfoToProBattleHeroSetupInfo(ProBattleHeroSetupInfo pbInfo) { return(new BattleHeroSetupInfo { PlayerIndex = pbInfo.PlayerIndex, Position = pbInfo.Position, Hero = ((pbInfo.Hero == null) ? null : BattleHero.PBBattleHeroToBattleHero(pbInfo.Hero)), Flag = (SetupBattleHeroFlag)pbInfo.Flag }); }
// Token: 0x06003193 RID: 12691 RVA: 0x000C2B38 File Offset: 0x000C0D38 public static ProBattleHero ViewBattleHeroToPBBattleHero(BattleHero battleHero) { return(new ProBattleHero { HeroId = battleHero.HeroId, ActionPositionIndex = battleHero.ActionPositionIndex, ActiveHeroJobRelatedId = battleHero.ActiveHeroJobRelatedId, ModelSkinId = battleHero.ModelSkinId }); }
// Token: 0x060031D5 RID: 12757 RVA: 0x000C42C4 File Offset: 0x000C24C4 public static ProBattleHeroSetupInfo BattleHeroSetupInfoToPbProBattleHeroSetupInfo(BattleHeroSetupInfo info) { return(new ProBattleHeroSetupInfo { PlayerIndex = info.PlayerIndex, Position = info.Position, Hero = ((info.Hero == null) ? null : BattleHero.BattleHeroToPBBattleHero(info.Hero)), Flag = (int)info.Flag }); }
// Token: 0x06004E1E RID: 19998 RVA: 0x0017C108 File Offset: 0x0017A308 public static ProArenaBattleReport ArenaBattleReportToPBArenaBattleReport(ArenaBattleReport arenaBattleReport, bool isBattleData) { ProArenaBattleReport proArenaBattleReport = new ProArenaBattleReport(); proArenaBattleReport.Version = arenaBattleReport.Version; proArenaBattleReport.InstanceId = arenaBattleReport.InstanceId; if (isBattleData) { proArenaBattleReport.BattleType = (int)arenaBattleReport.BattleType; proArenaBattleReport.BattleId = arenaBattleReport.BattleId; proArenaBattleReport.RandomSeed = arenaBattleReport.RandomSeed; proArenaBattleReport.ArenaDefenderRuleId = arenaBattleReport.ArenaDefenderRuleId; foreach (BattleCommand battleCommand in arenaBattleReport.Commands) { proArenaBattleReport.Commands.Add(BattleCommand.BattleCommandToPBBattleCommand(battleCommand)); } foreach (BattleHero battleHero in arenaBattleReport.AttackerHeroes) { proArenaBattleReport.AttackerHeroes.Add(BattleHero.BattleHeroToPBBattleHero(battleHero)); } foreach (BattleHero battleHero2 in arenaBattleReport.DefenderHeroes) { proArenaBattleReport.DefenderHeroes.Add(BattleHero.BattleHeroToPBBattleHero(battleHero2)); } foreach (TrainingTech trainingTech in arenaBattleReport.AttackerTechs) { proArenaBattleReport.AttackerTechs.Add(trainingTech.ToPro()); } foreach (TrainingTech trainingTech2 in arenaBattleReport.DefenderTechs) { proArenaBattleReport.DefenderTechs.Add(trainingTech2.ToPro()); } } else { proArenaBattleReport.Status = (int)arenaBattleReport.Status; proArenaBattleReport.AttackerUserId = arenaBattleReport.AttackerUserId; proArenaBattleReport.AttackerLevel = arenaBattleReport.AttackerLevel; proArenaBattleReport.AttackerName = arenaBattleReport.AttackerName; proArenaBattleReport.DefenderUserId = arenaBattleReport.DefenderUserId; proArenaBattleReport.DefenderLevel = arenaBattleReport.DefenderLevel; proArenaBattleReport.DefenderName = arenaBattleReport.DefenderName; proArenaBattleReport.CreateTime = arenaBattleReport.CreateTime; proArenaBattleReport.AttackerGotArenaPoints = arenaBattleReport.AttackerGotArenaPoints; proArenaBattleReport.DefenderGotArenaPoints = arenaBattleReport.DefenderGotArenaPoints; proArenaBattleReport.OpponentHeadIcon = arenaBattleReport.OpponentHeadIcon; } return(proArenaBattleReport); }
// Token: 0x06004E1D RID: 19997 RVA: 0x0017BE64 File Offset: 0x0017A064 public static ArenaBattleReport PBArenaBattleReportToArenaBattleReport(ProArenaBattleReport pbArenaBattleReport, bool isBattleData) { ArenaBattleReport arenaBattleReport = new ArenaBattleReport(); arenaBattleReport.InstanceId = pbArenaBattleReport.InstanceId; arenaBattleReport.Version = pbArenaBattleReport.Version; if (isBattleData) { arenaBattleReport.BattleType = (BattleType)pbArenaBattleReport.BattleType; arenaBattleReport.BattleId = pbArenaBattleReport.BattleId; arenaBattleReport.RandomSeed = pbArenaBattleReport.RandomSeed; arenaBattleReport.ArenaDefenderRuleId = pbArenaBattleReport.ArenaDefenderRuleId; foreach (ProBattleCommand pbBattleCommand in pbArenaBattleReport.Commands) { arenaBattleReport.Commands.Add(BattleCommand.PBBattleCommandToBattleCommand(pbBattleCommand)); } foreach (ProBattleHero pbBattleHero in pbArenaBattleReport.AttackerHeroes) { arenaBattleReport.AttackerHeroes.Add(BattleHero.PBBattleHeroToBattleHero(pbBattleHero)); } foreach (ProBattleHero pbBattleHero2 in pbArenaBattleReport.DefenderHeroes) { arenaBattleReport.DefenderHeroes.Add(BattleHero.PBBattleHeroToBattleHero(pbBattleHero2)); } foreach (ProTrainingTech tech in pbArenaBattleReport.AttackerTechs) { arenaBattleReport.AttackerTechs.Add(TrainingTech.FromDataSection(tech)); } foreach (ProTrainingTech tech2 in pbArenaBattleReport.DefenderTechs) { arenaBattleReport.DefenderTechs.Add(TrainingTech.FromDataSection(tech2)); } } else { arenaBattleReport.Status = (ArenaBattleReportStatus)pbArenaBattleReport.Status; arenaBattleReport.AttackerUserId = pbArenaBattleReport.AttackerUserId; arenaBattleReport.AttackerLevel = pbArenaBattleReport.AttackerLevel; arenaBattleReport.AttackerName = pbArenaBattleReport.AttackerName; arenaBattleReport.DefenderUserId = pbArenaBattleReport.DefenderUserId; arenaBattleReport.DefenderLevel = pbArenaBattleReport.DefenderLevel; arenaBattleReport.DefenderName = pbArenaBattleReport.DefenderName; arenaBattleReport.CreateTime = pbArenaBattleReport.CreateTime; arenaBattleReport.AttackerGotArenaPoints = pbArenaBattleReport.AttackerGotArenaPoints; arenaBattleReport.DefenderGotArenaPoints = pbArenaBattleReport.DefenderGotArenaPoints; arenaBattleReport.OpponentHeadIcon = pbArenaBattleReport.OpponentHeadIcon; } return(arenaBattleReport); }
// Token: 0x0600510C RID: 20748 RVA: 0x00182584 File Offset: 0x00180784 public static ProRealTimePVPBattleReportPlayerData ToPro(this RealTimePVPBattleReportPlayerData Data) { ProRealTimePVPBattleReportPlayerData proRealTimePVPBattleReportPlayerData = new ProRealTimePVPBattleReportPlayerData { HeadIcon = Data.HeadIcon, Level = Data.Level, Name = Data.Name, UserId = Data.UserId, ScoreDiff = Data.ScoreDiff }; foreach (BattleHero battleHero in Data.Heroes) { proRealTimePVPBattleReportPlayerData.Heroes.Add(BattleHero.BattleHeroToPBBattleHero(battleHero)); } foreach (TrainingTech trainingTech in Data.Techs) { proRealTimePVPBattleReportPlayerData.Techs.Add(trainingTech.ToPro()); } return(proRealTimePVPBattleReportPlayerData); }
// Token: 0x0600510B RID: 20747 RVA: 0x00182480 File Offset: 0x00180680 public static RealTimePVPBattleReportPlayerData ToMemory(this ProRealTimePVPBattleReportPlayerData Data) { RealTimePVPBattleReportPlayerData realTimePVPBattleReportPlayerData = new RealTimePVPBattleReportPlayerData { HeadIcon = Data.HeadIcon, Level = Data.Level, Name = Data.Name, UserId = Data.UserId, ScoreDiff = Data.ScoreDiff }; foreach (ProBattleHero pbBattleHero in Data.Heroes) { realTimePVPBattleReportPlayerData.Heroes.Add(BattleHero.PBBattleHeroToBattleHero(pbBattleHero)); } foreach (ProTrainingTech tech in Data.Techs) { realTimePVPBattleReportPlayerData.Techs.Add(TrainingTech.FromDataSection(tech)); } return(realTimePVPBattleReportPlayerData); }
// Token: 0x06003B1B RID: 15131 RVA: 0x0010DFE4 File Offset: 0x0010C1E4 public static int AppendPveMyNpcBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, List <BattleActorSetup> actors) { for (int i = 0; i < battleInfo.NpcActors.Count; i++) { BattlePosActor battlePosActor = battleInfo.NpcActors[i]; int id = battlePosActor.ID; int num = battlePosActor.Level; int behaviorId = 0; if (battleInfo.NpcActorsBehavior.Count > i) { behaviorId = battleInfo.NpcActorsBehavior[i]; } int groupId = 0; if (battleInfo.NpcGroups.Count > i) { groupId = battleInfo.NpcGroups[i]; } if (num == 0) { num = monsterLevel; } ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(id); if (configDataHeroInfo == null) { return(-618); } BattleHero hero = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo); BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId); battleActorSetup.Position.x = battlePosActor.X; battleActorSetup.Position.y = battlePosActor.Y; battleActorSetup.Direction = 0; if (battleInfo.NpcDirs.Count > i) { battleActorSetup.Direction = battleInfo.NpcDirs[i]; } battleActorSetup.IsNpc = true; actors.Add(battleActorSetup); } return(0); }
// Token: 0x06004DE1 RID: 19937 RVA: 0x0017B7E8 File Offset: 0x001799E8 public static ProArenaDefensiveBattleInfo DefensiveBattleInfoToPBDefensiveBattleInfo(ArenaOpponentDefensiveBattleInfo defensiveBattleInfo) { ProArenaDefensiveBattleInfo proArenaDefensiveBattleInfo = new ProArenaDefensiveBattleInfo(); proArenaDefensiveBattleInfo.BattleExpiredTime = defensiveBattleInfo.BattleExpiredTime; proArenaDefensiveBattleInfo.RandomSeed = defensiveBattleInfo.BattleRandomSeed; proArenaDefensiveBattleInfo.ArenaOpponentPointZoneId = defensiveBattleInfo.ArenaOpponentPointZoneId; ArenaPlayerDefensiveTeamSnapshot battleTeamSnapshot = defensiveBattleInfo.BattleTeamSnapshot; proArenaDefensiveBattleInfo.BattleId = battleTeamSnapshot.BattleId; proArenaDefensiveBattleInfo.ArenaDefenderRuleId = battleTeamSnapshot.ArenaDefenderRuleId; proArenaDefensiveBattleInfo.PlayerLevel = battleTeamSnapshot.PlayerLevel; foreach (BattleHero battleHero in battleTeamSnapshot.DefenderHeroes) { proArenaDefensiveBattleInfo.DefenderHeroes.Add(BattleHero.BattleHeroToPBBattleHero(battleHero)); } foreach (TrainingTech trainingTech in battleTeamSnapshot.Techs) { proArenaDefensiveBattleInfo.Techs.Add(trainingTech.ToPro()); } return(proArenaDefensiveBattleInfo); }
// Token: 0x060031C7 RID: 12743 RVA: 0x000C3E0C File Offset: 0x000C200C public bool SetHero(int playerIdx, int heroPos, BattleHero hero, bool checkHeroDup = true) { if (heroPos < 0 || heroPos >= this.m_battleHeroSetupInfos.Count) { return(false); } if (this.m_battleHeroSetupInfos[heroPos].PlayerIndex != playerIdx) { return(false); } if (hero != null && checkHeroDup) { int num = this.FindHeroPosition(playerIdx, hero.HeroId); if (num >= 0 && num != heroPos) { return(false); } } this.m_battleHeroSetupInfos[heroPos].Hero = hero; this.UpdateBattleHeroActionPositionIndex(heroPos); return(true); }
// Token: 0x0600319F RID: 12703 RVA: 0x000C332C File Offset: 0x000C152C public LuaExportHelper(BattleHero owner) { this.m_owner = owner; }
// Token: 0x06003B17 RID: 15127 RVA: 0x0010DC90 File Offset: 0x0010BE90 public static BattleActorSetup CreatePveMyBattleActorSetup(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int position, BattleHero hero) { BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, 0, -1, 0); battleActorSetup.Position.x = battleInfo.AllyPositions[position].X; battleActorSetup.Position.y = battleInfo.AllyPositions[position].Y; battleActorSetup.Direction = 0; if (battleInfo.AllyDirs.Count > position) { battleActorSetup.Direction = battleInfo.AllyDirs[position]; } battleActorSetup.IsNpc = false; return(battleActorSetup); }
// Token: 0x06003B1A RID: 15130 RVA: 0x0010DEF4 File Offset: 0x0010C0F4 public static BattleActorSetup CreateRealtimePvpBattleActorSetup(IConfigDataLoader configDataLoader, int team, ConfigDataRealTimePVPBattleInfo battleInfo, int position, BattleHero hero) { BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, 0, -1, 0); if (team == 0) { battleActorSetup.Position.x = battleInfo.AttackPositions[position].X; battleActorSetup.Position.y = battleInfo.AttackPositions[position].Y; if (battleInfo.AttackDirs.Count > position) { battleActorSetup.Direction = battleInfo.AttackDirs[position]; } } else { if (team != 1) { return(null); } battleActorSetup.Position.x = battleInfo.DefendPositions[position].X; battleActorSetup.Position.y = battleInfo.DefendPositions[position].Y; if (battleInfo.DefendDirs.Count > position) { battleActorSetup.Direction = battleInfo.DefendDirs[position]; } } battleActorSetup.IsNpc = false; return(battleActorSetup); }
// Token: 0x06003B1C RID: 15132 RVA: 0x0010E104 File Offset: 0x0010C304 public static int AppendPveOpponentBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, int randomSeed, List <BattleActorSetup> actors) { List <RandomArmyActor> list = null; if (battleInfo.BattleRandomEnemies_ID.Count > 0) { RandomNumber randomNumber = new RandomNumber(); randomNumber.SetSeed(randomSeed); int randomBattleArmyActors = BattleUtility.GetRandomBattleArmyActors(configDataLoader, battleInfo.BattleRandomEnemies_ID, randomNumber, out list); if (randomBattleArmyActors != 0) { return(randomBattleArmyActors); } } List <ConfigDataSkillInfo> list2 = null; if (battleInfo.EnemyRandomTalentProbilities.Count > 0) { RandomNumber randomNumber2 = new RandomNumber(); randomNumber2.SetSeed(randomSeed); BattleUtility.GetRandomTalentSkills(configDataLoader, battleInfo.EnemyRandomTalent_ID, battleInfo.EnemyRandomTalentProbilities, randomNumber2, out list2); } for (int i = 0; i < battleInfo.EnemyActors.Count; i++) { BattlePosActor battlePosActor = battleInfo.EnemyActors[i]; int key = battlePosActor.ID; int num = battlePosActor.Level; int behaviorId = 0; if (battleInfo.EnemyActorsBehavior.Count > i) { behaviorId = battleInfo.EnemyActorsBehavior[i]; } int groupId = 0; if (battleInfo.EnemyGroups.Count > i) { groupId = battleInfo.EnemyGroups[i]; } if (list != null && i < list.Count && list[i] != null) { key = list[i].HeroID; num = list[i].Level; behaviorId = list[i].AI; } if (num == 0) { num = monsterLevel; } ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(key); if (configDataHeroInfo == null) { return(-618); } BattleHero hero = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo); BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId); battleActorSetup.Position.x = battlePosActor.X; battleActorSetup.Position.y = battlePosActor.Y; battleActorSetup.Direction = 0; if (battleInfo.EnemyDirs.Count > i) { battleActorSetup.Direction = battleInfo.EnemyDirs[i]; } battleActorSetup.IsNpc = false; if (list2 != null && i < list2.Count) { battleActorSetup.ExtraTalentSkillInfo = list2[i]; } actors.Add(battleActorSetup); } return(0); }
// Token: 0x06003B16 RID: 15126 RVA: 0x0010D864 File Offset: 0x0010BA64 public static BattleActorSetup CreateBattleActorSetupFromBattleHero(IConfigDataLoader configDataLoader, BattleHero hero, int level = 0, int behaviorId = -1, int groupId = 0) { BattleActorSetup battleActorSetup = new BattleActorSetup(); battleActorSetup.HeroInfo = configDataLoader.GetConfigDataHeroInfo(hero.HeroId); battleActorSetup.JobConnectionInfo = configDataLoader.GetConfigDataJobConnectionInfo(hero.ActiveHeroJobRelatedId); battleActorSetup.SoldierInfo = configDataLoader.GetConfigDataSoldierInfo(hero.SelectedSoldierId); battleActorSetup.HeroStar = hero.StarLevel; battleActorSetup.JobLevel = hero.GetJob(hero.ActiveHeroJobRelatedId).JobLevel; battleActorSetup.SoldierCount = configDataLoader.Const_SoldierCountMax; battleActorSetup.ActionValue = hero.ActionValue; battleActorSetup.BehaviorId = behaviorId; battleActorSetup.GroupId = groupId; battleActorSetup.PlayerIndex = -1; if (level > 0) { battleActorSetup.HeroLevel = level; } else { battleActorSetup.HeroLevel = hero.Level; } if (hero.SelectedSkillList.Count > 0) { List <ConfigDataSkillInfo> list = new List <ConfigDataSkillInfo>(); foreach (int key in hero.SelectedSkillList) { ConfigDataSkillInfo configDataSkillInfo = configDataLoader.GetConfigDataSkillInfo(key); if (configDataSkillInfo != null) { list.Add(configDataSkillInfo); } } if (list.Count > 0) { battleActorSetup.SkillInfos = list.ToArray(); } } if (hero.Jobs.Count > 0) { List <ConfigDataJobInfo> list2 = new List <ConfigDataJobInfo>(); foreach (BattleHeroJob battleHeroJob in hero.Jobs) { ConfigDataJobConnectionInfo configDataJobConnectionInfo = configDataLoader.GetConfigDataJobConnectionInfo(battleHeroJob.JobRelatedId); if (configDataJobConnectionInfo.IsJobLevelMax(battleHeroJob.JobLevel)) { list2.Add(configDataJobConnectionInfo.m_jobInfo); } } if (list2.Count > 0) { battleActorSetup.MasterJobInfos = list2.ToArray(); } } if (hero.Fetters.Count > 0) { List <ConfigDataSkillInfo> list3 = new List <ConfigDataSkillInfo>(); foreach (KeyValuePair <int, int> keyValuePair in hero.Fetters) { ConfigDataHeroFetterInfo configDataHeroFetterInfo = configDataLoader.GetConfigDataHeroFetterInfo(keyValuePair.Key); if (configDataHeroFetterInfo != null) { int num = keyValuePair.Value - 1; if (num < configDataHeroFetterInfo.GotSkills_ID.Count) { ConfigDataSkillInfo configDataSkillInfo2 = configDataLoader.GetConfigDataSkillInfo(configDataHeroFetterInfo.GotSkills_ID[num]); if (configDataSkillInfo2 != null) { list3.Add(configDataSkillInfo2); } } } } if (list3.Count > 0) { battleActorSetup.FetterSkillInfos = list3.ToArray(); } } if (hero.Equipments.Count > 0) { List <BattleActorEquipment> list4 = new List <BattleActorEquipment>(); foreach (BattleHeroEquipment battleHeroEquipment in hero.Equipments) { ConfigDataEquipmentInfo configDataEquipmentInfo = configDataLoader.GetConfigDataEquipmentInfo(battleHeroEquipment.Id); if (configDataEquipmentInfo != null) { BattleActorEquipment battleActorEquipment = new BattleActorEquipment(); battleActorEquipment.EquipmentInfo = configDataEquipmentInfo; battleActorEquipment.Level = battleHeroEquipment.Level; if (battleHeroEquipment.EnchantProperties.Count > 0) { battleActorEquipment.EnchantProperties = new CommonBattleProperty[battleHeroEquipment.EnchantProperties.Count]; for (int i = 0; i < battleHeroEquipment.EnchantProperties.Count; i++) { battleActorEquipment.EnchantProperties[i] = battleHeroEquipment.EnchantProperties[i]; } } list4.Add(battleActorEquipment); } } if (list4.Count > 0) { battleActorSetup.Equipments = list4.ToArray(); } List <ConfigDataSkillInfo> equipmentResonanceSkillInfos = BattleUtility.GetEquipmentResonanceSkillInfos(configDataLoader, hero.Equipments); if (equipmentResonanceSkillInfos.Count > 0) { battleActorSetup.ResonanceSkillInfos = equipmentResonanceSkillInfos.ToArray(); } } battleActorSetup.HeroCharImageSkinResourceInfo = hero.GetHeroCharImageSkinResourceInfo(configDataLoader); battleActorSetup.HeroModelSkinResourceInfo = hero.GetHeroActiveJobModelSkinResourceInfo(configDataLoader); battleActorSetup.SoldierModelSkinResourceInfo = hero.GetSelectedSoldierModelSkinResourceInfo(configDataLoader); return(battleActorSetup); }
// Token: 0x06004DE0 RID: 19936 RVA: 0x0017B6C4 File Offset: 0x001798C4 public static ArenaOpponentDefensiveBattleInfo PBDefensiveBattleInfoToDefensiveBattleInfo(ProArenaDefensiveBattleInfo pbDefensiveBattleInfo) { ArenaOpponentDefensiveBattleInfo arenaOpponentDefensiveBattleInfo = new ArenaOpponentDefensiveBattleInfo(); arenaOpponentDefensiveBattleInfo.BattleExpiredTime = pbDefensiveBattleInfo.BattleExpiredTime; arenaOpponentDefensiveBattleInfo.BattleRandomSeed = pbDefensiveBattleInfo.RandomSeed; arenaOpponentDefensiveBattleInfo.BattleTeamSnapshot.BattleId = pbDefensiveBattleInfo.BattleId; arenaOpponentDefensiveBattleInfo.BattleTeamSnapshot.ArenaDefenderRuleId = pbDefensiveBattleInfo.ArenaDefenderRuleId; arenaOpponentDefensiveBattleInfo.ArenaOpponentPointZoneId = pbDefensiveBattleInfo.ArenaOpponentPointZoneId; arenaOpponentDefensiveBattleInfo.BattleTeamSnapshot.PlayerLevel = pbDefensiveBattleInfo.PlayerLevel; foreach (ProBattleHero pbBattleHero in pbDefensiveBattleInfo.DefenderHeroes) { arenaOpponentDefensiveBattleInfo.BattleTeamSnapshot.DefenderHeroes.Add(BattleHero.PBBattleHeroToBattleHero(pbBattleHero)); } foreach (ProTrainingTech tech in pbDefensiveBattleInfo.Techs) { arenaOpponentDefensiveBattleInfo.BattleTeamSnapshot.Techs.Add(TrainingTech.FromDataSection(tech)); } return(arenaOpponentDefensiveBattleInfo); }