/** * Handle health sound */ private void HandleHealthSound(object sender, HealthSystem.OnHealthChangedEventArgs args) { if (this != EntityManager.GetFocusedEntity()) { return; } CheckHealthSound(args.isLowHealth); }
/** * Update health bar level when the associated event has been triggered */ public void UpdateHealthBarLevel(object sender, HealthSystem.OnHealthChangedEventArgs args) { SetHealthBarLevel(args.normalizedHealthAmount); SetHealthBarColor(args.normalizedHealthAmount); }