예제 #1
0
		public override bool Configure(NES.EDetectionOrigin origin)
		{
			//configure
			switch (Cart.board_type)
			{
				case "MAPPER176":
					break;
				default:
					return false;
			}
			prg_bank_mask_8k = (Cart.prg_size / 8) - 1;
			chr_bank_mask_8k = (Cart.chr_size / 8) - 1;

			mirror = 0;
			SyncMirror();

			sbw = 0;
			prg_banks_8k[0] = 0;
			prg_banks_8k[1] = 1;
			prg_banks_8k[2] = 62;
			prg_banks_8k[3] = 63;
			ApplyMemoryMapMask(prg_bank_mask_8k,prg_banks_8k);

			chr_banks_8k[0] = 0;
			ApplyMemoryMapMask(chr_bank_mask_8k, chr_banks_8k);

			return true;
		}
예제 #2
0
		public override void WriteEXP(int addr, byte value)
		{
			switch (addr)
			{
				case 0x1000: //0x5000
					break;
				case 0x1001: //0x5001
					if (sbw) SetPrg32k(value);
					break;
				case 0x1010: //0x5010
					if (value == 0x24) sbw = 1;
					break;
				case 0x1011: //0x5011
					if (sbw) SetPrg32k(value >> 1);
					break;
				case 0x1FF1: //0x5FF1
					SetPrg32k(value>>1);
					break;
				case 0x1FF2: //0x5FF2
					chr_banks_8k[0] = (byte)value;
					ApplyMemoryMapMask(chr_bank_mask_8k, chr_banks_8k);
					break;
			}
		}
예제 #3
0
파일: PPU.regs.cs 프로젝트: henke37/BizHawk
		byte read_2002()
		{
			//once we thought we clear latches here, but that caused midframe glitches.
			//i think we should only reset the state machine for 2005/2006
			//ppur.clear_latches();

			byte ret = peek_2002();

			vtoggle = false;
			Reg2002_vblank_active = 0;
			Reg2002_vblank_active_pending = false;

			return ret;
		}
예제 #4
0
파일: PPU.regs.cs 프로젝트: henke37/BizHawk
		void clear_2002()
		{
			Reg2002_objhit = Reg2002_objoverflow = 0;
			Reg2002_vblank_clear_pending = true;
		}
예제 #5
0
파일: PPU.regs.cs 프로젝트: henke37/BizHawk
		void regs_reset()
		{
			//TODO - would like to reconstitute the entire PPU instead of all this..
			reg_2000 = new Reg_2000(this);
			reg_2001 = new Reg_2001();
			ppur = new PPUREGS(this);
			Reg2002_objoverflow = false;
			Reg2002_objhit = false;
			Reg2002_vblank_active = false;
			PPUGenLatch = 0;
			reg_2003 = 0;
			vtoggle = false;
			VRAMBuffer = 0;
		}