public ViewManager(ClientGameBoard gameBoard) { GameBoard = gameBoard; ViewWidth = gameBoard.GameModel.Client().GameBoardLayout.Width; ViewHeight = gameBoard.GameModel.Client().GameBoardLayout.Height; PaddingBox = new Size(100, 100); }
public ClientPegPhysicsManager(ClientGameBoard gameBoard, bool shouldDraw) : base(gameBoard) { ShouldDraw = shouldDraw; this.GameBoard = gameBoard; }