public void DrawGUI(Vector2 windowSize) { BTEditorCanvas canvas = BTEditorCanvas.Current; Rect position = new Rect(0, 0, windowSize.x, windowSize.y); Rect texCoords = new Rect(-canvas.Position.x / m_gridTexture.width, (1.0f - windowSize.y / m_gridTexture.height) + canvas.Position.y / m_gridTexture.height, windowSize.x / m_gridTexture.width, windowSize.y / m_gridTexture.height); GUI.DrawTextureWithTexCoords(position, m_gridTexture, texCoords); }
private void OnEnable() { if (m_gridTexture == null) { m_gridTexture = Resources.Load <Texture>("BevTree/EditorGUI/background"); } if (m_graph == null) { m_graph = BTEditorGraph.Create(); } if (m_canvas == null) { m_canvas = new BTEditorCanvas(); BTEditorCanvas.Current = m_canvas; } if (m_hotkeyHandler == null) { m_hotkeyHandler = new BTEditorHotKeyHandler(m_graph); } if (m_grid == null) { m_grid = new BTEditorGrid(m_gridTexture); } if (m_navigationHistory == null) { m_navigationHistory = new BTNavigationHistory(); } ReloadBehaviourTree(); m_isDisposed = false; m_canvas.OnRepaint += OnRepaint; EditorApplication.playmodeStateChanged += HandlePlayModeChanged; // debugging Selection.selectionChanged += delegate { SetupBTDebugging(); }; }