void Draw_VolumeInspector() { var hdrpAsset = HDRenderPipeline.defaultAsset; if (hdrpAsset == null) { return; } var oldWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = k_LabelWidth; var asset = EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(); var newAsset = (VolumeProfile)EditorGUILayout.ObjectField(k_DefaultVolumeProfileLabel, asset, typeof(VolumeProfile), false); if (newAsset == null) { Debug.Log("Default Volume Profile Asset cannot be null. Rolling back to previous value."); } else if (newAsset != asset) { asset = newAsset; hdrpAsset.defaultVolumeProfile = asset; EditorUtility.SetDirty(hdrpAsset); } Editor.CreateCachedEditor(asset, Type.GetType("UnityEditor.Rendering.VolumeProfileEditor"), ref m_Cached); EditorGUIUtility.labelWidth -= 18; m_Cached.OnInspectorGUI(); EditorGUIUtility.labelWidth = oldWidth; }
void Draw_VolumeInspector() { var hdrpAsset = HDRenderPipeline.defaultAsset; if (hdrpAsset == null) { return; } var oldWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = Styles.labelWidth; var asset = EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(); var newAsset = (VolumeProfile)EditorGUILayout.ObjectField(Styles.defaultVolumeProfileLabel, asset, typeof(VolumeProfile), false); if (newAsset == null) { Debug.Log("Default Volume Profile Asset cannot be null. Rolling back to previous value."); } else if (newAsset != asset) { asset = newAsset; hdrpAsset.defaultVolumeProfile = asset; EditorUtility.SetDirty(hdrpAsset); } Editor.CreateCachedEditor(asset, Type.GetType("UnityEditor.Rendering.VolumeProfileEditor"), ref m_Cached); EditorGUIUtility.labelWidth -= 18; m_Cached.OnInspectorGUI(); EditorGUIUtility.labelWidth = oldWidth; EditorGUILayout.Space(); var lookDevAsset = EditorDefaultSettings.GetOrAssignLookDevVolumeProfile(); EditorGUIUtility.labelWidth = 221; var newLookDevAsset = (VolumeProfile)EditorGUILayout.ObjectField(Styles.lookDevVolumeProfileLabel, lookDevAsset, typeof(VolumeProfile), false); if (lookDevAsset == null) { Debug.Log("LookDev Volume Profile Asset cannot be null. Rolling back to previous value."); } else if (newLookDevAsset != lookDevAsset) { hdrpAsset.defaultLookDevProfile = newLookDevAsset; EditorUtility.SetDirty(hdrpAsset); } if (lookDevAsset.Has <VisualEnvironment>()) { EditorGUILayout.HelpBox("VisualEnvironment is not modifiable and will be overridden by the LookDev", MessageType.Warning); } if (lookDevAsset.Has <HDRISky>()) { EditorGUILayout.HelpBox("HDRISky is not modifiable and will be overridden by the LookDev", MessageType.Warning); } }
void FixDefaultVolumeProfileAssigned() { if (!IsHdrpAssetUsedCorrect()) { FixHdrpAssetUsed(fromAsync: false); } var hdAsset = HDRenderPipeline.currentAsset; EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(hdAsset); }
public override void Action(int instanceId, string pathName, string resourceFile) { var newAsset = CreateInstance <HDRenderPipelineAsset>(); newAsset.name = Path.GetFileName(pathName); // Load default renderPipelineResources / Material / Shader newAsset.renderPipelineResources = AssetDatabase.LoadAssetAtPath <RenderPipelineResources>(s_RenderPipelineResourcesPath); EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(newAsset); //as we must init the editor resources with lazy init, it is not required here AssetDatabase.CreateAsset(newAsset, pathName); ProjectWindowUtil.ShowCreatedAsset(newAsset); }
void FixDefaultVolumeProfileAssigned(bool fromAsyncUnused) { if (!IsHdrpAssetUsedCorrect()) { FixHdrpAssetUsed(fromAsync: false); } var hdrpAsset = HDRenderPipeline.currentAsset; if (hdrpAsset == null) { return; } EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(hdrpAsset); EditorUtility.SetDirty(hdrpAsset); }
void Draw_VolumeInspector() { var hdrpAsset = HDRenderPipeline.defaultAsset; if (hdrpAsset == null) { return; } var asset = EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(); var newAsset = (VolumeProfile)EditorGUILayout.ObjectField(k_DefaultVolumeProfileLabel, asset, typeof(VolumeProfile), false); if (newAsset != null && newAsset != asset) { asset = newAsset; hdrpAsset.defaultVolumeProfile = asset; EditorUtility.SetDirty(hdrpAsset); } Editor.CreateCachedEditor(asset, Type.GetType("UnityEditor.Rendering.VolumeProfileEditor"), ref m_Cached); m_Cached.OnInspectorGUI(); }
void Draw_VolumeInspector() { var hdrpAsset = HDRenderPipeline.defaultAsset; if (hdrpAsset == null) { return; } var oldWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = Styles.labelWidth; EditorGUILayout.BeginHorizontal(); var asset = EditorDefaultSettings.GetOrAssignDefaultVolumeProfile(); var newAsset = (VolumeProfile)EditorGUILayout.ObjectField(Styles.defaultVolumeProfileLabel, asset, typeof(VolumeProfile), false); if (newAsset == null) { Debug.Log("Default Volume Profile Asset cannot be null. Rolling back to previous value."); } else if (newAsset != asset) { asset = newAsset; hdrpAsset.defaultVolumeProfile = asset; EditorUtility.SetDirty(hdrpAsset); } if (GUILayout.Button(EditorGUIUtility.TrTextContent("New", "Create a new Volume Profile for default in your default resource folder (defined in Wizard)"), GUILayout.Width(38), GUILayout.Height(18))) { DefaultVolumeProfileCreator.CreateAndAssign(DefaultVolumeProfileCreator.Kind.Default); } EditorGUILayout.EndHorizontal(); // The state of the profile can change without the asset reference changing so in this case we need to reset the editor. if (m_CurrentVolumeProfileInstanceID != asset.GetInstanceID() && m_CachedDefaultVolumeProfileEditor != null) { m_CurrentVolumeProfileInstanceID = asset.GetInstanceID(); m_CachedDefaultVolumeProfileEditor = null; } Editor.CreateCachedEditor(asset, Type.GetType("UnityEditor.Rendering.VolumeProfileEditor"), ref m_CachedDefaultVolumeProfileEditor); EditorGUIUtility.labelWidth -= 18; bool oldEnabled = GUI.enabled; GUI.enabled = AssetDatabase.IsOpenForEdit(asset); m_CachedDefaultVolumeProfileEditor.OnInspectorGUI(); GUI.enabled = oldEnabled; EditorGUIUtility.labelWidth = oldWidth; EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); var lookDevAsset = EditorDefaultSettings.GetOrAssignLookDevVolumeProfile(); EditorGUIUtility.labelWidth = 221; var newLookDevAsset = (VolumeProfile)EditorGUILayout.ObjectField(Styles.lookDevVolumeProfileLabel, lookDevAsset, typeof(VolumeProfile), false); if (lookDevAsset == null) { Debug.Log("LookDev Volume Profile Asset cannot be null. Rolling back to previous value."); } else if (newLookDevAsset != lookDevAsset) { hdrpAsset.defaultLookDevProfile = newLookDevAsset; EditorUtility.SetDirty(hdrpAsset); } if (GUILayout.Button(EditorGUIUtility.TrTextContent("New", "Create a new Volume Profile for default in your default resource folder (defined in Wizard)"), GUILayout.Width(38), GUILayout.Height(18))) { DefaultVolumeProfileCreator.CreateAndAssign(DefaultVolumeProfileCreator.Kind.LookDev); } EditorGUILayout.EndHorizontal(); Editor.CreateCachedEditor(lookDevAsset, Type.GetType("UnityEditor.Rendering.VolumeProfileEditor"), ref m_CachedLookDevVolumeProfileEditor); EditorGUIUtility.labelWidth -= 18; oldEnabled = GUI.enabled; GUI.enabled = AssetDatabase.IsOpenForEdit(asset); m_CachedLookDevVolumeProfileEditor.OnInspectorGUI(); GUI.enabled = oldEnabled; EditorGUIUtility.labelWidth = oldWidth; if (lookDevAsset.Has <VisualEnvironment>()) { EditorGUILayout.HelpBox("VisualEnvironment is not modifiable and will be overridden by the LookDev", MessageType.Warning); } if (lookDevAsset.Has <HDRISky>()) { EditorGUILayout.HelpBox("HDRISky is not modifiable and will be overridden by the LookDev", MessageType.Warning); } }