public static void Patch() { ModAssets.LoadMaterials(); Logger.Log(Logger.Level.Debug, "Assets loaded."); PatchInternal.PatchFabricatorTabs(); Logger.Log(Logger.Level.Debug, "Fabricator tabs added!"); PatchInternal.PatchIngots(); Logger.Log(Logger.Level.Debug, "All ingots patched!"); Logger.Log(Logger.Level.Info, $"{Names.ModFriendlyName} patched!", showOnScreen: true); }
/// <inheritdoc /> protected override Atlas.Sprite GetItemSprite() { return(ModAssets.GetSprite(ClassID)); }