Beispiel #1
0
 public static void Patch()
 {
     ModAssets.LoadMaterials();
     Logger.Log(Logger.Level.Debug, "Assets loaded.");
     PatchInternal.PatchFabricatorTabs();
     Logger.Log(Logger.Level.Debug, "Fabricator tabs added!");
     PatchInternal.PatchIngots();
     Logger.Log(Logger.Level.Debug, "All ingots patched!");
     Logger.Log(Logger.Level.Info, $"{Names.ModFriendlyName} patched!", showOnScreen: true);
 }
Beispiel #2
0
 /// <inheritdoc />
 protected override Atlas.Sprite GetItemSprite()
 {
     return(ModAssets.GetSprite(ClassID));
 }