public void RegisterEvents() { player = new Handlers.Player(); server = new Handlers.Server(); EPlayer.Joined += player.OnJoined; EPlayer.Left += player.OnLeft; EPlayer.Died += player.OnDied; EServer.RestartingRound += server.OnRestartingRound; //EServer.SendingConsoleCommand += server.OnConsoleCommand; }
public void UnregisterEvents() { EPlayer.Joined -= player.OnJoined; EPlayer.Left -= player.OnLeft; EPlayer.Died -= player.OnDied; EServer.RestartingRound -= server.OnRestartingRound; //EServer.SendingConsoleCommand -= server.OnConsoleCommand; player = null; server = null; }