public override void _Ready() { UpdateBehaviorTree(); if (rootNode != null) { rootNode.ResetNode(); } }
internal protected override void ResetNode() { if (leafNode != null) { leafNode.ResetNode(); } base.ResetNode(); }
public override void _Ready() { UpdateBehaviorTree(); if (rootNode != null) { rootNode.ResetNode(); } }
internal protected override void ResetNode() { if (leafNode != null) { leafNode.ResetNode(); } base.ResetNode(); }