public PieceMovementModel(TurnModel turn, string content) : base(turn, content) { }
public ResultMovementModel(TurnModel turn, string content) : base(turn, content) { }
/// <summary> /// Cambia el tipo del movimiento /// </summary> internal void SetType(TurnModel.TurnType turnType) { Turn = new TurnModel(Turn.Number, turnType); }
protected BaseMovementModel(TurnModel turn, string content) { Turn = turn; Content = content; }