public PieceMovementModel(TurnModel turn, string content) : base(turn, content)
 {
 }
 public ResultMovementModel(TurnModel turn, string content) : base(turn, content)
 {
 }
 /// <summary>
 ///		Cambia el tipo del movimiento
 /// </summary>
 internal void SetType(TurnModel.TurnType turnType)
 {
     Turn = new TurnModel(Turn.Number, turnType);
 }
 protected BaseMovementModel(TurnModel turn, string content)
 {
     Turn    = turn;
     Content = content;
 }