//Asks the user if they wish to change each player and recieves the name of the replacement players from the user, and then initialises the new players. private void ChangePlayers() { if (GetUserInput("Do you wish to change Player1 from " + p1.Name + " to someone else? (Y/N)")) { p1.ChangePlayer(); } if (GetUserInput("Do you wish to change Player2 from " + p2.Name + " to someone else? (Y/N)")) { p2.ChangePlayer(); } gameInProgress = false; }