public void OnePlayer() { Console.Clear(); playing = true; do { Console.Write("\nPlease Enter the name of player 1: "); name1 = Console.ReadLine(); }while (name1 == ""); Console.Clear(); player1 = new Player(name1); player2 = new Player("Robot"); players.Add(player1); players.Add(player2); bships = new Battleship(player1, player2); bships.PlaceShips(player1); player2.AIBoard(); Console.WriteLine("\nPress any button to continue..."); Console.ReadKey(); Console.Clear(); player1.TrackBoard = player2.PlayerBoard; player2.TrackBoard = player1.PlayerBoard; //loop for the actual game while (playing == true) { foreach (Player player in players) { if (GameOver()) { Console.Clear(); rw.SaveLog(player1.PlayerName, player2.PlayerName); playing = false; break; } else { Console.Clear(); PlayerMove(player); //if player2 has just taken his turn, allow the game to be saved by the players then exit if (player == player2) { Console.WriteLine("\nPress the \"s\" key if you would like to save and quit, else press any key to continue. . . "); ConsoleKeyInfo key = Console.ReadKey(false); if (key.Key == ConsoleKey.S) { rw.SaveGame(player1, player2); Console.WriteLine("\nSaved.\n"); Environment.Exit(0); } } Console.Clear(); Console.WriteLine("Please pass to the next player.\n\nPress any button to start your turn."); Console.ReadKey(); } } } }