예제 #1
0
        // Handles the user SwinGame.
        // Reads key and mouse input and converts these into
        // actions for the game to perform. The actions
        // performed depend on the current state of the game.
        public static void HandleUserInput()
        {
            // Read incoming input events
            SwinGame.ProcessEvents();
            switch (CurrentState)
            {
            case GameState.ViewingMainMenu:
                MenuController.HandleMainMenuInput();
                break;

            case GameState.ViewingGameMenu:
                MenuController.HandleGameMenuInput();
                break;

            case GameState.AlteringSettings:
                MenuController.HandleSetupMenuInput();
                break;

            case GameState.AlteringShipSettings:
                MenuController.HandleShipsMenuInput();
                break;

            case GameState.Deploying:
                DeploymentController.HandleDeploymentInput();
                break;

            case GameState.Discovering:
                DiscoveryController.HandleDiscoveryInput();
                break;

            case GameState.ReDiscovering:
                _theGame.ResetGame();
                DiscoveryController.HandleDiscoveryInput();
                break;

            case GameState.EndingGame:
                EndingGameController.HandleEndOfGameInput();
                break;

            case GameState.ViewingHighScores:
                HighScoreController.HandleHighScoreInput();
                break;

            case GameState.ChangingThemes:
                MenuController.HandleThemeMenuInput();
                break;
            }
            UtilityFunctions.UpdateAnimations();
        }