// '' <summary> // '' Draws the current state of the game to the screen. // '' </summary> // '' <remarks> // '' What is drawn depends upon the state of the game. // '' </remarks> public static void DrawScreen() { UtilityFunctions.DrawBackground(); switch (CurrentState) { case GameState.ViewingMainMenu: MenuController.DrawMainMenu(); break; case GameState.ViewingGameMenu: MenuController.DrawGameMenu(); break; case GameState.AlteringSettings: MenuController.DrawSettings(); break; case GameState.Deploying: DeploymentController.DrawDeployment(); break; case GameState.Discovering: DiscoveryController.DrawDiscovery(); break; case GameState.EndingGame: EndingGameController.DrawEndOfGame(); break; case GameState.ViewingHighScores: HighScoreController.DrawHighScores(); break; case GameState.QuitConfirm: MenuController.DrawQuit(); break; } UtilityFunctions.DrawAnimations(); SwinGame.RefreshScreen(); }