// Gets the AI to attack. // Checks the attack result once the attack is complete. private static void AIAttack() { AttackResult result; result = _theGame.Player.Attack(); GameController.CheckAttackResult(result); }
// Gets the player to attack the indicated row and column. public static void Attack(int row, int col) { AttackResult result; result = _theGame.Shoot(row, col); GameController.CheckAttackResult(result); }