private void AddEnemyExperience(int enemyId) { Enemy killedEnemy = characterController.FindEnemyById(enemyId); deadEnemies.Add(killedEnemy); xpToReward += killedEnemy.experience; }
private List <Enemy> GenerateEnemyPartyFromPresets() { List <Enemy> enemyParty = new List <Enemy>(); this.presetEnemyParty.ForEach(enemy => { enemyParty.Add(characterController.FindEnemyById(enemy.enemyId)); // Get most up to date version of the enemy }); return(enemyParty); }