public void MoveAndDisapper() { dept.PositionX = 100; dept.PositionY = 200; SwinGame.OpenGraphicsWindow("GameMain", 800, 600); for (int i = 1; i < 100; i++) { dept.WeaponsControll(list, dest); } Assert.True(dept.Disappear); }
public void MoveDepthCharge() { for (int i = GameObjects.Count - 1; i >= 0; i--) { if (GameObjects[i] is DepthCharge) { DepthCharge dp = GameObjects[i] as DepthCharge; dp.WeaponsControll(GameObjects, myShip); } } }
public void HitDepthCharge() { list.Add(dept); list.Add(subm); subm.PositionX = 2; subm.PositionY = 2; subm.Image = SwinGame.LoadBitmap(Directory.GetCurrentDirectory() + @"\Resources\images\Submarine.png"); dept.PositionX = 3; dept.PositionY = 3; dept.WeaponsControll(list, dest); Assert.True(dept.Disappear); }