public void MoveAndDisapper()
 {
     dept.PositionX = 100;
     dept.PositionY = 200;
     SwinGame.OpenGraphicsWindow("GameMain", 800, 600);
     for (int i = 1; i < 100; i++)
     {
         dept.WeaponsControll(list, dest);
     }
     Assert.True(dept.Disappear);
 }
Ejemplo n.º 2
0
 public void MoveDepthCharge()
 {
     for (int i = GameObjects.Count - 1; i >= 0; i--)
     {
         if (GameObjects[i] is DepthCharge)
         {
             DepthCharge dp = GameObjects[i] as DepthCharge;
             dp.WeaponsControll(GameObjects, myShip);
         }
     }
 }
        public void HitDepthCharge()
        {
            list.Add(dept);
            list.Add(subm);

            subm.PositionX = 2;
            subm.PositionY = 2;
            subm.Image     = SwinGame.LoadBitmap(Directory.GetCurrentDirectory() + @"\Resources\images\Submarine.png");

            dept.PositionX = 3;
            dept.PositionY = 3;

            dept.WeaponsControll(list, dest);
            Assert.True(dept.Disappear);
        }