internal Player(string name,Map m,int PlayerID) { Map = m; Name = name; mainUnit = new Unit(m); mainUnit.Position = new Vector(100, 100); }
public Unit(Map m) : base(m) { }
public Projectile(Map m,Unit o) : base(m) { Owner = o; }
public GameObject(Map m) { Map = m; Map.AddObject(this); }