/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialiez will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here gameManager = new GameManager(this); base.Initialize(); }
public StartState(GameManager myManager) : base(myManager) { init(); }
public PauseState(GameManager myManager) : base(myManager) { init(); }
public EndState(GameManager myManager) : base(myManager) { }
public PlayState(GameManager myManager) : base(myManager) { init(); }
public GameState(GameManager myManager) { mManager = myManager; }
public MenuState(GameManager myManager) : base(myManager) { init(); }