Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialiez will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            gameManager = new GameManager(this);

            base.Initialize();
        }
Example #2
0
 public StartState(GameManager myManager)
     : base(myManager)
 {
     init();
 }
Example #3
0
 public PauseState(GameManager myManager)
     : base(myManager)
 {
     init();
 }
Example #4
0
 public EndState(GameManager myManager)
     : base(myManager)
 {
 }
Example #5
0
 public PlayState(GameManager myManager)
     : base(myManager)
 {
     init();
 }
Example #6
0
 public GameState(GameManager myManager)
 {
     mManager = myManager;
 }
Example #7
0
 public MenuState(GameManager myManager)
     : base(myManager)
 {
     init();
 }