void SetInitialReferences() { if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); } }
void SetInitialReferences() { //Added for a unknown reason, because of Script Execution Order's //late initialization of GameManager_References or something(._.). if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); playerHealth = playerMaster.GetComponent <Player_Health>().playerHealth; } }
void SetInitialReferences() { if (GetComponent <Item_Master>() == null) { this.enabled = false; } if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); } destructibleMaster = GetComponent <Destructible_Master>(); }
void SetInitialReferences() { gunMaster = GetComponent <Gun_Master>(); if (GetComponent <Animator>() != null) { myAnimator = GetComponent <Animator>(); } if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); ammoBox = GameManager_References._player.GetComponent <Player_AmmoBox>(); } }
void SetInitialReferences() { playerMaster = GetComponent <Player_Master>(); }
void SetInitialReferences() { inventoryUIScript = GameObject.Find("GameManager").GetComponent <GameManager_ToggleInventoryUi>(); playerMaster = GetComponent <Player_Master>(); }
void SetInitialReferences() { gameManagerMaster = GameObject.Find("GameManager").GetComponent <GameManager_Master>(); playerMaster = GetComponent <Player_Master>(); }