public override void HandleInput(InputState input) { //m is abbreviated mouse bool mOverPlay = playButtonRec.Contains(input.CurrentMouseStates[0].X, input.CurrentMouseStates[0].Y); if(mOverPlay == true) { } base.HandleInput(input); }
/// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { }