예제 #1
0
        void SetInitialReferences()
        {
            itemMaster = GetComponent <Item_Master>();
            playerGo   = GameManager_References._player;

            if (isTriggerPickup)
            {
                if (GetComponent <Collider>() != null)
                {
                    GetComponent <Collider>().isTrigger = true;
                }

                if (GetComponent <Rigidbody>() != null)
                {
                    GetComponent <Rigidbody>().isKinematic = true;
                }
            }
        }
예제 #2
0
 void SetInitialReferences()
 {
     itemMaster  = GetComponent <Item_Master>();
     myTransform = transform;
 }
예제 #3
0
 void SetInitialReferences()
 {
     itemMaster = GetComponent <Item_Master>();
 }