void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); playerGo = GameManager_References._player; if (isTriggerPickup) { if (GetComponent <Collider>() != null) { GetComponent <Collider>().isTrigger = true; } if (GetComponent <Rigidbody>() != null) { GetComponent <Rigidbody>().isKinematic = true; } } }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); myTransform = transform; }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); }