/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> public override void Update(double deltaTime) { if (tutorial != null) { tutorial.Update((float)deltaTime); } hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull); cam.MoveCamera((float)deltaTime, true, GUIComponent.MouseOn == null); if (characterMode || wiringMode) { if (dummyCharacter == null || Entity.FindEntityByID(dummyCharacter.ID) != dummyCharacter) { ToggleCharacterMode(null, null); } else { foreach (MapEntity me in MapEntity.mapEntityList) { me.IsHighlighted = false; } if (wiringMode && dummyCharacter.SelectedConstruction == null) { List <Wire> wires = new List <Wire>(); foreach (Item item in Item.ItemList) { var wire = item.GetComponent <Wire>(); if (wire != null) { wires.Add(wire); } } Wire.UpdateEditing(wires); } if (dummyCharacter.SelectedConstruction == null) { Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition); foreach (Limb limb in dummyCharacter.AnimController.Limbs) { limb.body.SetTransform(mouseSimPos, 0.0f); } dummyCharacter.AnimController.Collider.SetTransform(mouseSimPos, 0.0f); } dummyCharacter.ControlLocalPlayer((float)deltaTime, cam, false); dummyCharacter.Control((float)deltaTime, cam); dummyCharacter.Submarine = Submarine.MainSub; cam.TargetPos = Vector2.Zero; } } else { MapEntity.UpdateSelecting(cam); } //GUIComponent.ForceMouseOn(null); if (!characterMode && !wiringMode) { if (MapEntityPrefab.Selected != null) { MapEntityPrefab.Selected.UpdatePlacing(cam); } MapEntity.UpdateEditor(cam); } leftPanel.Update((float)deltaTime); topPanel.Update((float)deltaTime); if (wiringMode) { if (!dummyCharacter.SelectedItems.Any(it => it != null && it.HasTag("Wire"))) { wiringToolPanel.GetChild <GUIListBox>().Deselect(); } wiringToolPanel.Update((float)deltaTime); } if (loadFrame != null) { loadFrame.Update((float)deltaTime); if (PlayerInput.RightButtonClicked()) { loadFrame = null; } } else if (saveFrame != null) { saveFrame.Update((float)deltaTime); } else if (selectedTab > -1) { GUItabs[selectedTab].Update((float)deltaTime); if (PlayerInput.RightButtonClicked()) { selectedTab = -1; } } if ((characterMode || wiringMode) && dummyCharacter != null) { dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false); foreach (Item item in dummyCharacter.SelectedItems) { if (item == null) { continue; } item.SetTransform(dummyCharacter.SimPosition, 0.0f); item.Update((float)deltaTime, cam); item.SetTransform(item.body.SimPosition, 0.0f); } if (dummyCharacter.SelectedConstruction != null) { if (dummyCharacter.SelectedConstruction != null) { dummyCharacter.SelectedConstruction.UpdateHUD(cam, dummyCharacter); } if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.FocusedItem != dummyCharacter.SelectedConstruction) { dummyCharacter.SelectedConstruction = null; } } CharacterHUD.Update((float)deltaTime, dummyCharacter); } GUI.Update((float)deltaTime); }