/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ScoreBoard.init(Content.Load <SpriteFont>(@"Fonts\\ScoreFont"), Content.Load <SpriteFont>(@"Fonts\\BigFont")); base.LoadContent(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ScoreBoard.init(Resourse.getInstance().scoreFont, Resourse.getInstance().bigFont); bgm = Resourse.getInstance().bgm.CreateInstance(); base.LoadContent(); }