Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);


            ScoreBoard.init(Content.Load <SpriteFont>(@"Fonts\\ScoreFont"), Content.Load <SpriteFont>(@"Fonts\\BigFont"));

            base.LoadContent();
        }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);


            ScoreBoard.init(Resourse.getInstance().scoreFont, Resourse.getInstance().bigFont);
            bgm = Resourse.getInstance().bgm.CreateInstance();

            base.LoadContent();
        }