public override float getDamage(BasicShipGameObject s, float Mult) { if (s.TestTag(UnitTag.Player)) { Mult *= PlayerWeapon.GetTurretVsPlayer(); } return(Damage * Mult); }
public override float getDamage(BasicShipGameObject s, float Mult) { BulletExplosionDistance *= 2; if (s.TestTag(UnitTag.Player)) { Mult *= 0.3f * PlayerWeapon.GetTurretVsPlayer(); } return(base.getDamage(s, Mult)); }