public override float getDamage(BasicShipGameObject s, float Mult)
        {
            if (s.TestTag(UnitTag.Player))
            {
                Mult *= PlayerWeapon.GetTurretVsPlayer();
            }

            return(Damage * Mult);
        }
Example #2
0
        public override float getDamage(BasicShipGameObject s, float Mult)
        {
            BulletExplosionDistance *= 2;

            if (s.TestTag(UnitTag.Player))
            {
                Mult *= 0.3f * PlayerWeapon.GetTurretVsPlayer();
            }

            return(base.getDamage(s, Mult));
        }