internal void RaiseOnFSCommand(object sender, _IShockwaveFlashEvents_FSCommandEvent e) { if (this.FSCommand != null) { this.FSCommand(sender, e); } }
public virtual void FSCommand(string command, string args) { _IShockwaveFlashEvents_FSCommandEvent e = new _IShockwaveFlashEvents_FSCommandEvent(command, args); this.parent.RaiseOnFSCommand(this.parent, e); }