private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { LoadBundle(); } if (Input.GetKeyDown(KeyCode.W)) { UnloadBundle(); } if (Input.GetKeyDown(KeyCode.Z)) { FinalPool.Reset(); FinalLoader.Reset(); FinalPatcher.Reset(); FinalPatcher.AutoPatch(); } if (Input.GetKeyDown(KeyCode.A)) { LoadScene(); } if (Input.GetKeyDown(KeyCode.S)) { UnloadScene(); } }
private void Awake() { DontDestroyOnLoad(gameObject); FinalPatchData data = Resources.Load <FinalPatchData>("FinalPatchData"); FinalPool.Init(data); FinalLoader.Init(data); FinalPatcher.Init(data, deployDataUrl, channel); }