Exemple #1
0
        private void Update()
        {
            if (Input.GetKeyDown(KeyCode.Q))
            {
                LoadBundle();
            }
            if (Input.GetKeyDown(KeyCode.W))
            {
                UnloadBundle();
            }
            if (Input.GetKeyDown(KeyCode.Z))
            {
                FinalPool.Reset();
                FinalLoader.Reset();
                FinalPatcher.Reset();

                FinalPatcher.AutoPatch();
            }

            if (Input.GetKeyDown(KeyCode.A))
            {
                LoadScene();
            }

            if (Input.GetKeyDown(KeyCode.S))
            {
                UnloadScene();
            }
        }
Exemple #2
0
        private void Awake()
        {
            DontDestroyOnLoad(gameObject);

            FinalPatchData data = Resources.Load <FinalPatchData>("FinalPatchData");

            FinalPool.Init(data);
            FinalLoader.Init(data);
            FinalPatcher.Init(data, deployDataUrl, channel);
        }