private static void RenderSystem_Setup() { Axiom.Graphics.RenderSystem rs = Root.Instance.RenderSystem; var colorBlendMode = new LayerBlendModeEx(); colorBlendMode.blendType = LayerBlendType.Color; colorBlendMode.source1 = LayerBlendSource.Texture; colorBlendMode.operation = LayerBlendOperationEx.Source1; var uvwAddressMode = new UVWAddressing(TextureAddressing.Clamp); rs.WorldMatrix = Matrix4.Identity; rs.ViewMatrix = Matrix4.Identity; rs.ProjectionMatrix = Matrix4.Identity; rs.SetTextureMatrix(0, Matrix4.Identity); rs.SetTextureCoordSet(0, 0); rs.SetTextureCoordCalculation(0, TexCoordCalcMethod.None); rs.SetTextureBlendMode(0, colorBlendMode); rs.SetTextureAddressingMode(0, uvwAddressMode); rs.DisableTextureUnitsFrom(1); rs.LightingEnabled = false; rs.SetFog(FogMode.None); rs.CullingMode = CullingMode.None; rs.SetDepthBufferParams(false, false); rs.SetColorBufferWriteEnabled(true, true, true, false); rs.ShadingType = ShadeOptions.Gouraud; rs.PolygonMode = PolygonMode.Solid; rs.UnbindGpuProgram(GpuProgramType.Fragment); rs.UnbindGpuProgram(GpuProgramType.Vertex); rs.SetSeparateSceneBlending(SceneBlendFactor.SourceAlpha, SceneBlendFactor.OneMinusSourceAlpha, SceneBlendFactor.One, SceneBlendFactor.One); rs.SetAlphaRejectSettings(CompareFunction.AlwaysPass, 0, true); }