internal void RaiseOnOnProgress(object sender, _IShockwaveFlashEvents_OnProgressEvent e) { if ((this.OnProgress != null)) { this.OnProgress(sender, e); } }
public virtual void OnProgress(int percentDone) { _IShockwaveFlashEvents_OnProgressEvent onprogressEvent = new _IShockwaveFlashEvents_OnProgressEvent(percentDone); this.parent.RaiseOnOnProgress(this.parent, onprogressEvent); }
void Player_OnProgress(object sender, _IShockwaveFlashEvents_OnProgressEvent e) { Log.Debug("On progres {0}", e.percentDone.ToString()); }