internal void RaiseOnOnProgress(object sender, _IShockwaveFlashEvents_OnProgressEvent e)
 {
     if ((this.OnProgress != null))
     {
         this.OnProgress(sender, e);
     }
 }
 public virtual void OnProgress(int percentDone) {
     _IShockwaveFlashEvents_OnProgressEvent onprogressEvent = new _IShockwaveFlashEvents_OnProgressEvent(percentDone);
     this.parent.RaiseOnOnProgress(this.parent, onprogressEvent);
 }
 internal void RaiseOnOnProgress(object sender, _IShockwaveFlashEvents_OnProgressEvent e) {
     if ((this.OnProgress != null)) {
         this.OnProgress(sender, e);
     }
 }
        public virtual void OnProgress(int percentDone)
        {
            _IShockwaveFlashEvents_OnProgressEvent onprogressEvent = new _IShockwaveFlashEvents_OnProgressEvent(percentDone);

            this.parent.RaiseOnOnProgress(this.parent, onprogressEvent);
        }
 void Player_OnProgress(object sender, _IShockwaveFlashEvents_OnProgressEvent e)
 {
     Log.Debug("On progres {0}", e.percentDone.ToString());
 }