public AffineMesh ToRotation(AffineRotation Rotation) { //var yawn = Math.Cos(Yawn); //var yawn2 = Math.Sin(Yawn); var n = new AffineMesh(); (from p in this.Points select p.Rotate(Rotation)).WithEach(n.Add); var v = new List <AffineVertex>(); (from k in this.Vertecies select new AffineVertex { Element = k.Element, ElementWidth = k.ElementWidth, ElementHeight = k.ElementHeight, A = k.A.Rotate(Rotation), B = k.B.Rotate(Rotation), C = k.C.Rotate(Rotation), //Tag = k.Tag } ).WithEach(v.Add); n.Vertecies = v.OrderBy(k => k.Center.Z).ToList(); //n.Vertecies = v; return(n); }
public AffineMesh ToRotation(AffineRotation Rotation) { //var yawn = Math.Cos(Yawn); //var yawn2 = Math.Sin(Yawn); var n = new AffineMesh(); (from p in this.Points select p.Rotate(Rotation)).WithEach(n.Add); var v = new List<AffineVertex>(); (from k in this.Vertecies select new AffineVertex { Element = k.Element, ElementWidth = k.ElementWidth, ElementHeight = k.ElementHeight, A = k.A.Rotate(Rotation), B = k.B.Rotate(Rotation), C = k.C.Rotate(Rotation), //Tag = k.Tag } ).WithEach(v.Add); n.Vertecies = v.OrderBy(k => k.Center.Z).ToList(); //n.Vertecies = v; return n; }
public static AffinePoint Rotate(this AffinePoint p, AffineRotation Rotation) { return(p.RotateXY(Rotation.XY).RotateYZ(Rotation.XZ).RotateXZ(Rotation.XZ)); }
public void InitializeContent() { var DefaultWidth = Convert.ToInt32(Width); var DefaultHeight = Convert.ToInt32(Height); this.ClipToBounds = true; new[] { Colors.Black, Colors.Blue, Colors.Black }.ToGradient(DefaultHeight / 2).Select( (c, i) => new Rectangle { Fill = new SolidColorBrush(c), Width = DefaultWidth, Height = 3, }.MoveTo(0, i * 2).AttachTo(this) ).ToArray(); var logo = new Avalon.Images.white_jsc().AttachTo(this); logo.MoveTo( DefaultWidth - Avalon.Images.white_jsc.ImageDefaultWidth, DefaultHeight - Avalon.Images.white_jsc.ImageDefaultHeight ); this.SizeChanged += delegate { logo.MoveTo( this.Width - Avalon.Images.white_jsc.ImageDefaultWidth, this.Height - Avalon.Images.white_jsc.ImageDefaultHeight ); }; var t = new TextBox { FontSize = 10, Text = "powered by jsc", BorderThickness = new Thickness(0), Foreground = 0xffffffff.ToSolidColorBrush(), Background = Brushes.Transparent, IsReadOnly = true, Width = DefaultWidth }.MoveTo(8, 8).AttachTo(this); #region Initialize AffineContent = new Canvas { }.AttachTo(this); InfoContent = new Canvas { }.AttachTo(this); var a = new AffineMesh(); for (int i = -5; i <= 5; i++) { if (Math.Abs(i) > 1) { AddCube(a, new AffinePoint(210 * i, 0, 0)); AddCube(a, new AffinePoint(0, 210 * i, 0)); AddCube(a, new AffinePoint(0, 0, 210 * i)); } } // AddCubeFace(a, "back", // new AffinePoint(-100, -100, -100), // new AffinePoint(100, -100, -100), // new AffinePoint(-100, 100, -100), // new AffinePoint(100, 100, -100) //); //a = a.ToZoom(new AffineZoom { X = 2 }); //a = a.ToZoom(0.8); //a = a.ToZoom(1.2); var pp = new Point(); // while jsc initializes local structs it does not do that for fields pp = new Point(0, 0); var pp_XZ = 0.0; Action Update = delegate { var Rotation = new AffineRotation { XY = 0.01 * pp.X * 0.5, YZ = 0.02 * pp.X * 0.5, XZ = 0.03 * pp.X * 0.5 + pp_XZ }; t.Text = new { XY = Rotation.XZ.RadiansToDegrees(), YZ = Rotation.YZ.RadiansToDegrees(), XZ = Rotation.XZ.RadiansToDegrees() }.ToString(); // rotate floor var _a = a.ToZoom(0.2 * (DefaultHeight / 2 + pp.Y) / (DefaultHeight)).ToRotation(Rotation); foreach (var k in _a.Vertecies) { k.Element.Orphanize(); k.Element.AttachTo(AffineContent); k.Element.RenderTransform = new AffineTransform { Left = 0, Top = 0, Width = k.ElementWidth, Height = k.ElementHeight, X1 = k.B.X + DefaultWidth / 2, Y1 = k.B.Y + DefaultHeight / 2, X2 = k.C.X + DefaultWidth / 2, Y2 = k.C.Y + DefaultHeight / 2, X3 = k.A.X + DefaultWidth / 2, Y3 = k.A.Y + DefaultHeight / 2, }; //((Action<AffineVertex>)k.Tag)(k); } }; this.MouseMove += (sender, args) => { pp = args.GetPosition(this); Update(); } ; #endregion var tt = new DispatcherTimer(); tt.Tick += delegate { pp_XZ += 0.02; Update(); }; tt.Interval = TimeSpan.FromMilliseconds(1000 / 30); tt.Start(); }