Esempio n. 1
0
        public AffineMesh ToRotation(AffineRotation Rotation)
        {
            //var yawn = Math.Cos(Yawn);
            //var yawn2 = Math.Sin(Yawn);

            var n = new AffineMesh();

            (from p in this.Points select p.Rotate(Rotation)).WithEach(n.Add);


            var v = new List <AffineVertex>();

            (from k in this.Vertecies
             select new AffineVertex
            {
                Element = k.Element,
                ElementWidth = k.ElementWidth,
                ElementHeight = k.ElementHeight,
                A = k.A.Rotate(Rotation),
                B = k.B.Rotate(Rotation),
                C = k.C.Rotate(Rotation),
                //Tag = k.Tag
            }
            ).WithEach(v.Add);

            n.Vertecies = v.OrderBy(k => k.Center.Z).ToList();
            //n.Vertecies = v;

            return(n);
        }
Esempio n. 2
0
        public AffineMesh ToRotation(AffineRotation Rotation)
        {
            //var yawn = Math.Cos(Yawn);
            //var yawn2 = Math.Sin(Yawn);

            var n = new AffineMesh();

            (from p in this.Points select p.Rotate(Rotation)).WithEach(n.Add);


            var v = new List<AffineVertex>();

            (from k in this.Vertecies
             select new AffineVertex
                 {
                     Element = k.Element,
                     ElementWidth = k.ElementWidth,
                     ElementHeight = k.ElementHeight,
                     A = k.A.Rotate(Rotation),
                     B = k.B.Rotate(Rotation),
                     C = k.C.Rotate(Rotation),
                     //Tag = k.Tag
                 }
            ).WithEach(v.Add);

            n.Vertecies = v.OrderBy(k => k.Center.Z).ToList();
            //n.Vertecies = v;

            return n;
        }
Esempio n. 3
0
 public static AffinePoint Rotate(this AffinePoint p, AffineRotation Rotation)
 {
     return(p.RotateXY(Rotation.XY).RotateYZ(Rotation.XZ).RotateXZ(Rotation.XZ));
 }
        public void InitializeContent()
        {
            var DefaultWidth = Convert.ToInt32(Width);
            var DefaultHeight = Convert.ToInt32(Height);

            this.ClipToBounds = true;

            new[] {
				Colors.Black,
				Colors.Blue,
				Colors.Black
			}.ToGradient(DefaultHeight / 2).Select(
                (c, i) =>
                    new Rectangle
                    {
                        Fill = new SolidColorBrush(c),
                        Width = DefaultWidth,
                        Height = 3,
                    }.MoveTo(0, i * 2).AttachTo(this)
            ).ToArray();

            var logo = new Avalon.Images.white_jsc().AttachTo(this);

            logo.MoveTo(
                DefaultWidth - Avalon.Images.white_jsc.ImageDefaultWidth,
                DefaultHeight - Avalon.Images.white_jsc.ImageDefaultHeight
            );

            this.SizeChanged +=
                delegate
                {
                    logo.MoveTo(
                          this.Width - Avalon.Images.white_jsc.ImageDefaultWidth,
                          this.Height - Avalon.Images.white_jsc.ImageDefaultHeight
                      );

                };

            var t = new TextBox
            {
                FontSize = 10,
                Text = "powered by jsc",
                BorderThickness = new Thickness(0),
                Foreground = 0xffffffff.ToSolidColorBrush(),
                Background = Brushes.Transparent,
                IsReadOnly = true,
                Width = DefaultWidth
            }.MoveTo(8, 8).AttachTo(this);

            #region Initialize
            AffineContent = new Canvas
            {

            }.AttachTo(this);




            InfoContent = new Canvas
            {

            }.AttachTo(this);



            var a = new AffineMesh();




            for (int i = -5; i <= 5; i++)
            {
                if (Math.Abs(i) > 1)
                {
                    AddCube(a, new AffinePoint(210 * i, 0, 0));
                    AddCube(a, new AffinePoint(0, 210 * i, 0));
                    AddCube(a, new AffinePoint(0, 0, 210 * i));
                }
            }

            // AddCubeFace(a, "back",
            //    new AffinePoint(-100, -100, -100),
            //    new AffinePoint(100, -100, -100),
            //    new AffinePoint(-100, 100, -100),
            //    new AffinePoint(100, 100, -100)
            //);


            //a = a.ToZoom(new AffineZoom { X = 2 });


            //a = a.ToZoom(0.8);
            //a = a.ToZoom(1.2);

            var pp = new Point();

            // while jsc initializes local structs it does not do that for fields
            pp = new Point(0, 0);

            var pp_XZ = 0.0;

            Action Update =
                delegate
                {
                    var Rotation = new AffineRotation
                 {
                     XY = 0.01 * pp.X * 0.5,
                     YZ = 0.02 * pp.X * 0.5,
                     XZ = 0.03 * pp.X * 0.5 + pp_XZ
                 };

                    t.Text = new
                    {
                        XY = Rotation.XZ.RadiansToDegrees(),
                        YZ = Rotation.YZ.RadiansToDegrees(),
                        XZ = Rotation.XZ.RadiansToDegrees()
                    }.ToString();

                    // rotate floor
                    var _a = a.ToZoom(0.2 * (DefaultHeight / 2 + pp.Y) / (DefaultHeight)).ToRotation(Rotation);



                    foreach (var k in _a.Vertecies)
                    {
                        k.Element.Orphanize();
                        k.Element.AttachTo(AffineContent);
                        k.Element.RenderTransform = new AffineTransform
                        {
                            Left = 0,
                            Top = 0,
                            Width = k.ElementWidth,
                            Height = k.ElementHeight,

                            X1 = k.B.X + DefaultWidth / 2,
                            Y1 = k.B.Y + DefaultHeight / 2,

                            X2 = k.C.X + DefaultWidth / 2,
                            Y2 = k.C.Y + DefaultHeight / 2,

                            X3 = k.A.X + DefaultWidth / 2,
                            Y3 = k.A.Y + DefaultHeight / 2,


                        };

                        //((Action<AffineVertex>)k.Tag)(k);
                    }
                };

            this.MouseMove +=
                (sender, args) =>
                {
                    pp = args.GetPosition(this);

                    Update();

                }
            ;
            #endregion


            var tt = new DispatcherTimer();

            tt.Tick +=
                delegate
                {
                    pp_XZ += 0.02;
                    Update();
                };

            tt.Interval = TimeSpan.FromMilliseconds(1000 / 30);

            tt.Start();
        }