public void FireballProcessing(MabiCreature attacker, MabiSkill skill, MabiProp bomb, ulong targetId) { Thread.Sleep(4000); var victims = WorldManager.Instance.GetCreaturesInRange(bomb, 800).Where(c => !c.IsDead && c.IsAttackableBy(attacker)).ToList(); ulong areaTarget = SkillHelper.GetAreaTargetID(bomb.Region, (uint)bomb.Info.X, (uint)bomb.Info.Y); var sAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Id, areaTarget); sAction.PropId = bomb.Id; sAction.Options = AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect; var cap = new CombatActionPack(attacker, skill.Id); cap.Add(sAction); var rnd = RandomProvider.Get(); foreach (var target in victims) { target.StopMove(); var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id); tAction.Options |= TargetOptions.Result; tAction.StunTime = target.Stun = 3000; tAction.Delay = 200; var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1)); if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target))) tAction.Options |= TargetOptions.Critical; target.TakeDamage(tAction.Damage = damage); // Knock down if dead tAction.OldPosition = CombatHelper.KnockBack(target, bomb); if (target.IsDead) { tAction.Options |= TargetOptions.FinishingKnockDown; } else { tAction.Options |= TargetOptions.KnockDown; CombatHelper.SetAggro(attacker, target); } WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.Thunderbolt).PutByte(0), SendTargets.Range, target); cap.Add(tAction); } WorldManager.Instance.HandleCombatActionPack(cap); WorldManager.Instance.RemoveProp(bomb); }
public override SkillResults Start(MabiCreature creature, MabiSkill skill) { creature.Activate(CreatureConditionB.Demigod); creature.StopMove(); // Spawn eruption { var pos = creature.GetPosition(); var targets = WorldManager.Instance.GetAttackableCreaturesInRange(creature, EruptionRadius); var cap = new CombatActionPack(creature, skill.Id); var aAction = new AttackerAction(CombatActionType.SpecialHit, creature, skill.Id, SkillHelper.GetAreaTargetID(creature.Region, pos.X, pos.Y)); aAction.Options |= AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect; cap.Add(aAction); foreach (var target in targets) { target.StopMove(); // Officials use CM skill id. var tAction = new TargetAction(CombatActionType.TakeHit, target, creature, skill.Id); tAction.StunTime = EruptionStun; tAction.Delay = 1000; // Supposedly it's magic damage tAction.Damage = creature.GetMagicDamage(null, EruptionDamage); target.TakeDamage(tAction.Damage); tAction.OldPosition = CombatHelper.KnockBack(target, creature, EruptionKnockBack); if (target.IsDead) tAction.Options |= TargetOptions.FinishingKnockDown; cap.Add(tAction); } WorldManager.Instance.HandleCombatActionPack(cap); } Send.EffectDelayed(Effect.AwakeningOfLight1, 800, creature); Send.EffectDelayed(Effect.AwakeningOfLight2, 800, creature); Send.UseMotion(creature, 67, 3, false, false); creature.StatRegens.Add(creature.Temp.DemiHpRegen = new MabiStatRegen(Stat.Life, skill.RankInfo.Var3, creature.LifeMax)); creature.StatRegens.Add(creature.Temp.DemiMpRegen = new MabiStatRegen(Stat.Mana, skill.RankInfo.Var4, creature.ManaMax)); creature.StatRegens.Add(creature.Temp.DemiStmRegen = new MabiStatRegen(Stat.Stamina, skill.RankInfo.Var5, creature.StaminaMax)); WorldManager.Instance.CreatureStatsUpdate(creature); return SkillResults.Okay; }
public override SkillResults UseCombat(MabiCreature attacker, ulong targetId, MabiSkill skill) { var target = WorldManager.Instance.GetCreatureById(targetId); if (target == null) return SkillResults.InvalidTarget; if (!WorldManager.InRange(attacker, target, 1200)) return SkillResults.OutOfRange; attacker.StopMove(); WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.UseMagic).PutString(this.Name), SendTargets.Range, attacker); Send.SkillUse(attacker.Client, attacker, skill.Id, UseStun, 1); var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, targetId); sAction.Options |= AttackerOptions.Result; var cap = new CombatActionPack(attacker, skill.Id); cap.Add(sAction); var rnd = RandomProvider.Get(); var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1)); attacker.Stun = sAction.StunTime = UseStun; var targets = WorldManager.Instance.GetCreaturesInRange(target, 500).Where(c => !c.IsDead && c.IsAttackableBy(attacker)).ToList(); targets.Insert(0, target); for (byte i = 0; i < attacker.ActiveSkillStacks && i < targets.Count; i++) { targets[i].StopMove(); var splashAction = new TargetAction(CombatActionType.TakeHit, targets[i], attacker, skill.Id); splashAction.Options |= TargetOptions.Result; cap.Add(splashAction); splashAction.Damage = damage * ((100 - (i * 10)) / 100f); if (CombatHelper.TryAddCritical(targets[i], ref damage, attacker.CriticalChanceAgainst(targets[i]))) splashAction.Options |= TargetOptions.Critical; targets[i].TakeDamage(splashAction.Damage); targets[i].Stun = splashAction.StunTime = TargetStun; // Knock down if dead if (targets[i].IsDead) { splashAction.OldPosition = CombatHelper.KnockBack(targets[i], (i == 0 ? attacker : targets[i - 1])); splashAction.Options |= TargetOptions.FinishingKnockDown; } else { if (targets[i].KnockBack >= CombatHelper.LimitKnockBack) { splashAction.Options |= TargetOptions.KnockDown; } else { targets[i].KnockBack += KnockBack; if (targets[i].KnockBack >= CombatHelper.LimitKnockBack) { splashAction.OldPosition = CombatHelper.KnockBack(targets[i], (i == 0 ? attacker : targets[i - 1])); splashAction.Options |= TargetOptions.KnockBack; } } targets[i].Stun = splashAction.StunTime = TargetStun; CombatHelper.SetAggro(attacker, targets[i]); } } SkillHelper.ClearStack(attacker, skill); WorldManager.Instance.HandleCombatActionPack(cap); SkillHelper.GiveSkillExp(attacker, skill, 20); return SkillResults.Okay; }
public override SkillResults UseCombat(MabiCreature attacker, ulong targetId, MabiSkill skill) { var target = WorldManager.Instance.GetCreatureById(targetId); if (target == null) return SkillResults.InvalidTarget; if (!WorldManager.InRange(attacker, target, 1200)) return SkillResults.OutOfRange; attacker.StopMove(); target.StopMove(); WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.UseMagic).PutString(this.Name), SendTargets.Range, attacker); Send.SkillUse(attacker.Client, attacker, skill.Id, UseStun, 1); SkillHelper.DecStack(attacker, skill); var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, targetId); sAction.Options |= AttackerOptions.Result; var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id); tAction.Options |= TargetOptions.Result; var cap = new CombatActionPack(attacker, skill.Id); cap.Add(sAction, tAction); var rnd = RandomProvider.Get(); var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1)); if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target))) tAction.Options |= TargetOptions.Critical; target.TakeDamage(tAction.Damage = damage); attacker.Stun = sAction.StunTime = UseStun; // Knock down if dead if (target.IsDead) { tAction.OldPosition = CombatHelper.KnockBack(target, attacker); tAction.Options |= TargetOptions.FinishingKnockDown; } else { if (target.KnockBack >= CombatHelper.LimitKnockBack) { tAction.Options |= TargetOptions.KnockDown; } else { target.KnockBack += KnockBack; if (target.KnockBack >= CombatHelper.LimitKnockBack) { tAction.OldPosition = CombatHelper.KnockBack(target, attacker); tAction.Options |= TargetOptions.KnockBack; } } target.Stun = tAction.StunTime = TargetStun; CombatHelper.SetAggro(attacker, target); } WorldManager.Instance.HandleCombatActionPack(cap); SkillHelper.GiveSkillExp(attacker, skill, 20); return SkillResults.Okay; }
private static void HitWithThunderbolt(MabiCreature attacker, MabiSkill skill, List<MabiCreature> targets, MabiProp cloud, float dmgModifier = 1) { var undead = targets.FirstOrDefault(c => !c.IsDead); if (undead == null) return; var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, undead.Id); sAction.PropId = cloud.Id; sAction.Options = AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect; var cap = new CombatActionPack(attacker, skill.Id); cap.Add(sAction); var rnd = RandomProvider.Get(); foreach (var target in targets) { if (target.IsDead) continue; var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id); tAction.Options |= TargetOptions.Result; var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1)) * dmgModifier; if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target))) tAction.Options |= TargetOptions.Critical; target.TakeDamage(tAction.Damage = damage); // Knock down if dead if (target.IsDead) { tAction.OldPosition = CombatHelper.KnockBack(target, attacker); tAction.Options |= TargetOptions.FinishingKnockDown; } else { if (target.KnockBack >= CombatHelper.LimitKnockBack) { tAction.Options |= TargetOptions.KnockDown; } else { target.KnockBack += KnockBack; if (target.KnockBack >= CombatHelper.LimitKnockBack) { tAction.OldPosition = CombatHelper.KnockBack(target, attacker); tAction.Options |= TargetOptions.KnockBack; } } target.Stun = tAction.StunTime = 2000; CombatHelper.SetAggro(attacker, target); } WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.Thunderbolt).PutByte(0), SendTargets.Range, target); cap.Add(tAction); } WorldManager.Instance.HandleCombatActionPack(cap); }
public override SkillResults UseCombat(MabiCreature attacker, ulong targetId, MabiSkill skill) { var itarget = WorldManager.Instance.GetCreatureById(targetId); if (itarget == null) return SkillResults.InvalidTarget; if (!WorldManager.InRange(attacker, itarget, 2000)) return SkillResults.OutOfRange; attacker.StopMove(); WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.UseMagic).PutString("thunder").PutByte(0).PutLong(targetId).PutShort((ushort)skill.Id), SendTargets.Range, attacker); var charges = attacker.ActiveSkillStacks; List<MabiCreature> targets = new List<MabiCreature>() { itarget }; this.GetThunderChain(attacker, itarget, targets, ((byte)skill.Rank >= (byte)SkillRank.R1 ? 4 : 1) + (charges - 1) * 2); var pos = itarget.GetPosition(); var cloud = new MabiProp(280, itarget.Region, pos.X, pos.Y, 0); WorldManager.Instance.AddProp(cloud); var lbPacket = new MabiPacket(Op.Effect, Id.Broadcast).PutInt(Effect.Lightningbolt).PutLong(attacker.Id).PutInt((uint)targets.Count); foreach (var target in targets) { lbPacket.PutLong(target.Id); } WorldManager.Instance.Broadcast(lbPacket, SendTargets.Range, attacker); Send.SkillUse(attacker.Client, attacker, skill.Id, UseStun, 1); SkillHelper.ClearStack(attacker, skill); // End the lightning balls WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.StackUpdate).PutString("lightningbolt").PutBytes(0, 0), SendTargets.Range, attacker); var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, targetId); sAction.Options |= AttackerOptions.Result; attacker.Stun = sAction.StunTime = UseStun; var cap = new CombatActionPack(attacker, skill.Id); cap.Add(sAction); var rnd = RandomProvider.Get(); foreach (var target in targets) { var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id); tAction.Options |= TargetOptions.Result; cap.Add(tAction); var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var4, (int)skill.RankInfo.Var5 + 1)); if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target))) tAction.Options |= TargetOptions.Critical; target.TakeDamage(tAction.Damage = damage); // Knock down if dead if (target.IsDead) { tAction.OldPosition = CombatHelper.KnockBack(target, attacker); tAction.Options |= TargetOptions.FinishingKnockDown; } else { if (target.KnockBack >= CombatHelper.LimitKnockBack) { tAction.Options |= TargetOptions.KnockDown; } else { target.KnockBack += KnockBack; if (target.KnockBack >= CombatHelper.LimitKnockBack) { tAction.OldPosition = CombatHelper.KnockBack(target, attacker); tAction.Options |= TargetOptions.KnockBack; } } target.Stun = tAction.StunTime = (ushort)skill.RankInfo.Var3; CombatHelper.SetAggro(attacker, target); } } WorldManager.Instance.HandleCombatActionPack(cap); SkillHelper.GiveSkillExp(attacker, skill, 20); System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(() => { this.ThunderProcessing(attacker, skill, targets, cloud, DateTime.Now.AddMilliseconds(skill.RankInfo.Var3), charges); })); t.Start(); return SkillResults.Okay; }
protected void Explode(MabiCreature attacker, MabiCreature target, MabiSkill skill, MabiProp casterProp, float dmgModifier = 1f) { WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.IcespearFreeze).PutByte(1).PutInt(0), SendTargets.Range, target); // Cancel freeze var tPos = target.GetPosition(); var bombProp = new MabiProp(280, target.Region, tPos.X, tPos.Y, 0); //4 WorldManager.Instance.AddProp(bombProp); WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, bombProp.Id).PutInts(Effect.IcespearBoom, target.Region, tPos.X, tPos.Y), SendTargets.Range, bombProp); WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.Thunderbolt).PutByte(0), SendTargets.Range, target); var sAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Id, SkillHelper.GetAreaTargetID(target.Region, tPos.X, tPos.Y)); sAction.PropId = casterProp.Id; sAction.Options = AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect; var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id); tAction.Options = TargetOptions.Result; tAction.StunTime = target.Stun = 2000; var rnd = RandomProvider.Get(); var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1)) * dmgModifier; if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target))) tAction.Options |= TargetOptions.Critical; target.TakeDamage(tAction.Damage = damage); // Knock down if dead tAction.OldPosition = CombatHelper.KnockBack(target, bombProp); if (target.IsDead) { tAction.Options |= TargetOptions.FinishingKnockDown; } else { tAction.Options |= TargetOptions.KnockDown; CombatHelper.SetAggro(attacker, target); } var cap = new CombatActionPack(attacker, skill.Id); cap.Add(sAction, tAction); WorldManager.Instance.HandleCombatActionPack(cap); sAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Id, SkillHelper.GetAreaTargetID(target.Region, tPos.X, tPos.Y)); sAction.PropId = bombProp.Id; sAction.Options = AttackerOptions.UseEffect; cap = new CombatActionPack(attacker, skill.Id); cap.Add(sAction); WorldManager.Instance.HandleCombatActionPack(cap); WorldManager.Instance.RemoveProp(bombProp); }