/// <summary> /// Removes a creature from the world, and raises the LeaveRegion event. /// </summary> /// <param name="creature"></param> public void RemoveCreature(MabiCreature creature) { lock (_creatures) { _creatures.Remove(creature); } if (creature.Client is WorldClient) { lock (_clients) { _clients.Remove(creature.Client as WorldClient); } } if (creature.Party != null) this.CreatureLeaveParty(creature); this.CreatureLeaveRegion(creature); creature.Dispose(); }