public static Color ToColor(this HSV hsv) => HSVToRGB(hsv).ToColor();
public bool Equals(HSV hsv) { return((this.H == hsv.H) && (this.S == hsv.S) && (this.V == hsv.V)); }
public static RGB HSVToRGB(HSV hsv) { double r = 0, g = 0, b = 0; if (hsv.S == 0) { r = hsv.V; g = hsv.V; b = hsv.V; } else { int i; double f, p, q, t; if (hsv.H == 360) { hsv.H = 0; } else { hsv.H = hsv.H / 60; } i = (int)Math.Truncate(hsv.H); f = hsv.H - i; p = hsv.V * (1.0 - hsv.S); q = hsv.V * (1.0 - (hsv.S * f)); t = hsv.V * (1.0 - (hsv.S * (1.0 - f))); switch (i) { case 0: r = hsv.V; g = t; b = p; break; case 1: r = q; g = hsv.V; b = p; break; case 2: r = p; g = hsv.V; b = t; break; case 3: r = p; g = q; b = hsv.V; break; case 4: r = t; g = p; b = hsv.V; break; default: r = hsv.V; g = p; b = q; break; } } return(new RGB((byte)(r * 255), (byte)(g * 255), (byte)(b * 255))); }