void changeSequence1() { //int change = Random.Range (0, 1); // int note = Random.Range (0,6); //int newNote; //int start = Random.Range (0, 32); //int end = start + Random.Range (1, 3); float velocity = Random.Range(0.4f, 1f); //if (change == 1) { sequencer.Clear(); /*switch (note) { * case 1: * newNote = 61; * break; * case 2: * newNote = 63; * break; * case 3: * newNote = 65; * break; * case 4: * newNote = 66; * break; * case 5: * newNote = 68; * break; * case 6: * newNote = 70; * break; * case 7: * newNote = 71; * break; * * default: * newNote = 61; * break; * } */ sequencer.AddNote(farmManager.GetComponent <assignKey>().currentList[note] + (12 * (octave + 2)), newStart, newStart + endScale, velocity); Debug.Log("Set Note to" + note); Debug.Log(farmManager.GetComponent <assignKey>().currentList[note]); sequencer.StartOnNextCycle(); //} //lastNote = note; }
void Enable() { sequencer.StartOnNextCycle(); }