/// <summary> /// Serialize global and vessel data to files. BeforeSerialized and OnSerialize callbacks are used. /// </summary> public virtual void Serialize() { BeforeSerialized(); AutoSerialization.Serialize(this, module_name.Replace(' ', '_'), KSPUtil.ApplicationRootPath + "GameData/AtmosphereAutopilot/designs/" + vessel.vesselName + ".txt", typeof(VesselSerializable), OnSerialize); AutoSerialization.Serialize(this, module_name.Replace(' ', '_'), KSPUtil.ApplicationRootPath + "GameData/AtmosphereAutopilot/Global_settings.txt", typeof(GlobalSerializable), OnSerialize); }
/// <summary> /// Serialize global and vessel data to files. BeforeSerialized and OnSerialize callbacks are used. /// </summary> public virtual void Serialize() { BeforeSerialized(); AutoSerialization.Serialize(this, module_name.Replace(' ', '_'), "designs", vessel.vesselName + ".txt", typeof(VesselSerializable), OnSerialize); AutoSerialization.Serialize(this, module_name.Replace(' ', '_'), "Global_settings.txt", typeof(GlobalSerializable), OnSerialize); }
public void Serialize() { AutoSerialization.Serialize(this, "settings_wnd", KSPUtil.ApplicationRootPath + "GameData/AtmosphereAutopilot/Global_settings.txt", typeof(GlobalSerializable), OnSerialize); }
public void Serialize() { AutoSerialization.Serialize(this, "settings_wnd", "Global_settings.txt", typeof(GlobalSerializable), OnSerialize); }
/// <summary> /// Serialize window position /// </summary> public void Serialize() { AutoSerialization.Serialize(this, "hotkey_manager", "Global_settings.txt", typeof(GlobalSerializable)); }
/// <summary> /// Serialize window position /// </summary> public void Serialize() { AutoSerialization.Serialize(this, "hotkey_manager", KSPUtil.ApplicationRootPath + "GameData/AtmosphereAutopilot/Global_settings.txt", typeof(GlobalSerializable)); }